iMMERGENCE Posted July 13, 2018 Author Share Posted July 13, 2018 i d'like to clarify something about Scale world when i imported my models in unity at 1.0 scale , it seems to be small in Focus, so i added 20% scale (1.20) for have better result impression. is it ok for you ? and don't you think when you understand how throw correctly, it is not too easy ? Because me i do strike or spare maybe too often. just question i have about difficulty progression mechanics Link to comment Share on other sites More sharing options...
sunKnight02 Posted July 14, 2018 Share Posted July 14, 2018 Are you using Unreal, Unity or a custom engine? If you are using UE4 and are using the WaveVR_Pawn -> ControllerLoader_blueprint I noticed that the controller is hardcoded to the right hand. Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 14, 2018 Author Share Posted July 14, 2018 Hi sunKnight02, welcome So i used Unity 2017.3.1 at the moment. don't find solution yet for switching controller Right to Left. maybe i do something wrong. is it ok for you with UE4 ? can switch in runtime or at the beginning with user settings thank you for your time Link to comment Share on other sites More sharing options...
sunKnight02 Posted July 14, 2018 Share Posted July 14, 2018 iMMERGENCE, Looks like I was wrong in the BP implementation. There seems to be logic on determining what hand to use based on the input type detected. Works in UE4 when switching hands in user settings prior to launching app. Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 16, 2018 Author Share Posted July 16, 2018 id'like to add leaderboard and achievement for my bowling home game in Vive Focus. is there some sample for begin to use and add in project ? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted July 17, 2018 Share Posted July 17, 2018 Hi , 2Bears Studio from HTC has implemented Leaderboard on Super Puzzle Galaxy (published on Viveport) based on Viveport SDK, and you can take a look first. If you need any more assitant, I can help to link related RD to support you for implementation. Thanks. Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 17, 2018 Author Share Posted July 17, 2018 Ok thanks. I found this for beginning . i will try to integrate in my project.https://developer.viveport.com/documents/sdk/en/api_leaderboard.html Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 17, 2018 Author Share Posted July 17, 2018 I had an error about initializion vor Viveport SDK "Please make sure init & isReady are successful. i add viveportDemo.cs in scene and try to call function for see what's happen. i added AppKey in one lign, is it OK ? static string APP_KEY = "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQCMhFbyz+a8LhBlah3GLty9kcAPBc9yYWC9f3+3ZnaYpa2OaK24vJyV4wt6MsQpVH2Amk4+G8V+wWRxFi85MWMoQpGPRnC9ghFY97aQPUOwb5PJiUztumA8OzCiNJfmg+UmWkDRxtw7US+lWkyKkolazGMmKmTquzoK/LgVXr9ObwIDAQAB"; Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 17, 2018 Author Share Posted July 17, 2018 i added in manifest <uses-permission android:name="com.viveport.CHECK_LICENSE"/> but not inittialization yet ... i search why Link to comment Share on other sites More sharing options...
iMMERGENCE Posted July 17, 2018 Author Share Posted July 17, 2018 allright i found. i understood. need to call first in Start function public void InitViveApp(){ if (bInit == false) Api.Init(InitStatusHandler, APP_ID); } and after when opening leaderboard menu by example use this public void InitReady(){ if (bInit == true) UserStats.IsReady(IsReadyHandler); } After that all functions works fine ! Link to comment Share on other sites More sharing options...
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