Bryce Posted June 16, 2018 Share Posted June 16, 2018 Not sure what I am doing wrong but the passthrough feed is not tracked to the headset rotation. It's being displayed on a giant screen and if I turn my head 90 degrees half my vision will be black. If I turn my head 180 degrees my entire vision will be black. The passthrough is correctly displaying the camera feed but the feed is not tracked to my headset rotation. This is happening in unity 2018.1.2f1 , 2017.1.1f1, as well as both the unity and unreal demo projects provided. Drivers are up to date and I am in Steam VR beta. Any ideas?? Link to comment Share on other sites More sharing options...
dario Posted June 16, 2018 Share Posted June 16, 2018 Which GPU driver+version and version+build of Windows ? Link to comment Share on other sites More sharing options...
liyi_zheng Posted June 19, 2018 Share Posted June 19, 2018 did your HMD lose trcaking? Link to comment Share on other sites More sharing options...
geledui Posted November 18, 2021 Share Posted November 18, 2021 Did you find a solution to this? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now