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[UE4][Unity3d][Rendering] Can we have a roadmap regarding incoming rendering features?


OlivierJT

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Hello Focus team,

 

Would it be possible to have sort of roadmap regarding rendering performance and optimisation?

I know it depends of each engine, as for exmaple UE4 support Multi view only on "Mali-based GPU" etc...

 

The question is: can and if yes, when, expected a little perfomance/quality boost for the Focus in the coming month (3-6).

Like for example Fixed foveted rendering? Coming? not coming...? (my vulkan question was replied in another post)

 

Thank you!

 

Thank you!

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 Thanks for your inquiry.

I don't have exact schedule for next release.

However I can share the roadmap planning for major features of the coming future (3-6 months or further).

This information is announced on VEC (Vive Ecosystem Conference) 2018 in ShenZhen at 5/25.

Please check it out, thanks.

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This information is announced on VEC (Vive Ecosystem Conference) 2018 in ShenZhen at 5/25.

 

All I can find when I google that is some video.

 

Do you have a link to a published roadmap? That would be really helpful. Thanks.

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Hello ,

 

Tony when replying to me has uploaded a .jpeg (on the left of his post)

 

The best article I found is (BY FAR):

https://skarredghost.com/2018/05/25/vive-focus-enter-version-2-0-at-vec-2018/

 

 

Otherwise you can get more info from the regular news site:

https://www.roadtovr.com/vive-focus-system-update-2-0-phone-mirroring-pass-through-video-and-more/

https://www.roadtovr.com/htc-teases-6dof-mode-for-vive-focus-controller-optical-hand-tracking-for-gesture-input/

 

I can't find videos either. (but the jpeg is good enough for me (it's a roadmap ^_^)

 

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