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BaltuStudios

Audio SDK - Ambisonic Decoding

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The 3DSP mentions ambisonics in the documentation, but is it handled the same way that SteamAudio handles ambisonic files? Do we use the C API like in Steam Audio? I couldn't find anything on how it handles multi-channel audio.

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Hi - we're currently working to release the next update to 3DSP SDK at the end of the week and have passed on this request as well (known issue) and will have more information for you by the end of the week re: ambisonic file support. We do plan to add better Unity integration and performance improvements with this upcoming release.

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For those audio developers interesting in previewing and testing the upcoming ambisonic support please contact us.

 

thanks,

Dario

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Hi all,

 

To make it easier I'm attaching it to this message (attachments usually appear on right side).

 

Please do provide feedback here in this thread !

 

thanks!

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