Synthesis Posted January 16, 2018 Share Posted January 16, 2018 Very interesting. Do you know if it's one or the other than seems to be the culprit? In other words, does it happen more often when you're facing one direction? You said it gets better when you get closer, and presumably worse when you get further away.It's very strange.Thank you, -John C Link to comment Share on other sites More sharing options...
justintd Posted January 16, 2018 Author Share Posted January 16, 2018 The shaking reduces when I'm close to either one. The lower one might be better but, maybe, only because it's closer to my head. My only guess is vibrations. I want to reduce them as much as possible. I wonder if other people have the same issue but just don't notice it. For example, I've seen a lot of people on reddit that act like their subpar PC is running games perfectly when it would be impossible that they're not in major reprojection. I notice any reprojection immediately. Link to comment Share on other sites More sharing options...
Synthesis Posted January 16, 2018 Share Posted January 16, 2018 I'm trying to think of a good way to test that. Taking them down off the walls doesn't help or change anything? Set them on a chair or something temporarily.Thanks, -John C Link to comment Share on other sites More sharing options...
3DA Posted January 17, 2018 Share Posted January 17, 2018 One more thing 1. it seems to me that the base station is too inclined down. 2. You can video shoot vibrations in HMD on a solid support in the center area. /Desk,Chair.../ for how much vibrations are. 3. Is SteamVR updated in your Steam account> SteamVR-tools-library Vive has a very precise tracking, sometimes my hands/body shake and controlers or HMD too :) I tried the Vive Tracker on my heart and it is visible shake :) Link to comment Share on other sites More sharing options...
3DA Posted January 17, 2018 Share Posted January 17, 2018 Maybe this is solution, changing from usb 3.0 to usb 2.0. see the link: https://www.reddit.com/r/Vive/comments/4g7ym6/htc_vive_tracking_wobble_jittering_thread/d2wllqj/ http://steamcommunity.com/app/250820/discussions/0/357286119111514617/ Link to comment Share on other sites More sharing options...
Synthesis Posted January 17, 2018 Share Posted January 17, 2018 Those are both worth a try, though I've never personally seen the shudders caused by the type of USB port, it'd be interesting to see if that was somehow the cause. (I can't imagine how, since the base stations aren't actually using USB, but...) Thank you, -John C Link to comment Share on other sites More sharing options...
justintd Posted January 17, 2018 Author Share Posted January 17, 2018 Synthesis, I haven't tried taking them down and putting them on a solid surface like a desk yet. I tried them on tripods, and that didn't help. It made it worse. 3DA, I've tried the base stations at multiple angles and positions. Video shoot vibrations? I don't know what you mean. You can only tell they're vibrating if you touch them. Yes, SteamVR is updated. I'm not on the beta. I know I still shake a little bit, but the image shakes independent of that. It does not match my own movements. When I'm in the center, this is most visible. I already tried USB 2.0 and 3.0 on two different PCs. No difference. Link to comment Share on other sites More sharing options...
justintd Posted January 17, 2018 Author Share Posted January 17, 2018 Look here: http://doc-ok.org/?p=1478 Read the "Residual Noise and Tracking Jitter" part and watch the video. That's what I'm experiencing. He only has his base stations 4m apart. Link to comment Share on other sites More sharing options...
Synthesis Posted January 17, 2018 Share Posted January 17, 2018 Thanks for the video. It's true that the base stations do vibrate slightly, but it shouldn't be enough to cause this to happen on it's own. That's why I was hoping you'd have a stable surface to place them on to test. If it's still shaking even when you've ruled out the mounts as the problem, then we'll have some new options.Thank you, -John C Link to comment Share on other sites More sharing options...
justintd Posted January 25, 2018 Author Share Posted January 25, 2018 Synthesis/John, I just tried the base stations sitting on solid surfaces roughly the same distance as the mounts are from each other, and it was the same issue (obvious jitter of close up objects). Sync cable is always used. I re-did room setup too. Will covering or painting white walls/ceilings help? Link to comment Share on other sites More sharing options...
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