Jump to content

Vive grip buttons staying triggered


RikuKat

Recommended Posts

I am heavily using the Vive grip buttons in my game, especially in a press and hold manner. About once per session, the grip buttons stay triggered, even when released. Since these buttons return 0 or 1, I'm confirmed it isn't a deadzone issue. 

Though I am using Unity, it seems that other people have encountered the issue in Unreal as well:
https://answers.unrealengine.com/questions/443860/vive-grip-axis-get-stuck-on.html

https://answers.unrealengine.com/questions/658608/vive-controller-grip-buttons-doesnt-always-return.html

Is this a known hardware issue? Or is there another route I should be taking?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...