flyslowly Posted December 8, 2019 Share Posted December 8, 2019 May I ask when will the SDK support UE 4.23 ? Link to comment Share on other sites More sharing options...
flyslowly Posted December 8, 2019 Share Posted December 8, 2019 May I ask when will the SDK support UE 4.23 ? On 11/29/2019 at 6:13 PM, Cotta said: Hi @alivelii Sorry for the delayed response. The latest Wave SDK 3.1.4 supports UE 4.22. And it supports OpenGL ES 3.1 and Vulkan as well. To use GLES 3.1, please find the option in ProjectSetting > Platforms > Android > Build Uncheck "ES2" and check "ES3.1" option, then build your project. @Cotta Link to comment Share on other sites More sharing options...
atonalfreerider Posted December 11, 2019 Share Posted December 11, 2019 (edited) @Tony PH Lin Circling back here because we have discovered the reason why we've been unable to run the latest Unity plugin 3.1.4: It turns out that there were mobile VR packages that we thought we had removed from ProjectSettings, but were still present. Checking ProjectSettings.asset we removed "daydream" and "Oculus" and the build succeeded and ran without any AndroidManifest.xml collisions. Everything works now. Also there is no need for us to modify the platform settings for the wvr plugins, as we indicated above. They are good as they are imported. Edited December 11, 2019 by atonalfreerider 1 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 13, 2019 Share Posted December 13, 2019 Hi @atonalfreerider, Thanks for your sharing, and I do believe it's very helpful and useful info. for developers. Link to comment Share on other sites More sharing options...
MDV Games Posted April 7, 2020 Share Posted April 7, 2020 (edited) Hi, @Tony PH Lin, @Cotta, @JustinVive I want to try the experimental features on my device, but it seems they do not work (hand tracking and gesture). I assume this is related to the ROM version. How can I check it? Can I somehow activate these features? I used Unreal Engine 4.24. Edited April 7, 2020 by MDV Games Link to comment Share on other sites More sharing options...
MDV Games Posted May 1, 2020 Share Posted May 1, 2020 Hi, guys. Motion Controller buttons has been deprecated? How to get access the controller buttons' events in blueprint? Unreal Engine 4.24. SDK 3.1.94 @Tony PH Lin, @Cotta, @JustinVive Link to comment Share on other sites More sharing options...
MariosBikos Posted May 1, 2020 Share Posted May 1, 2020 Hi @MDV Games, we are aware that UE4.24 has deprecated the MotionController Input and we are working on a different way of supporting Unreal Engine's Input. For now, you can follow the instructions about using the WaveVR Blueprint API for Input HERE and use the BP Nodes IsInputButtonPressed, IsInputButtonTouched and GetInputButtonAxis Also for your question on how to get access to Wave SDK 31.94(that does support hand tracking indeed) please check this post. It describes the process. 2 Link to comment Share on other sites More sharing options...
JustinVive Posted August 13, 2020 Author Share Posted August 13, 2020 For assistance on Getting Started on Wave Development, visit - Link to comment Share on other sites More sharing options...
MDV Games Posted August 18, 2020 Share Posted August 18, 2020 (edited) Hello, guys. Does Wave SDK 3.2.0 really support the Unreal Engine 4.25? After downloading and launch the file "Plugin and Samples for UE 4.25", I exported it successfully to apk file. But it doesn't work on Vive Focus. When I try to run the app the system hangs on the Unreal logo screen, the screen itself dims a bit and my only option is to manually reset the device. What could be the problem? Wave SDK 3.2.0 works perfectly with Unreal Engine 4.24. Maybe the problem is related with requires Android Native Development Kit Revision 21 (NDK r21) to support the development of Android projects for Unreal Engine 4.25? This requires a new setup process using Android Studio instead of Codeworks for Android 1R7u1. For more information, click on the links below: https://docs.unrealengine.com/en-US/Platforms/Mobile/Android/Setup/AndroidStudio/index.htmlhttps://www.unrealengine.com/en-US/tech-blog/updates-to-required-setup-for-android-ndk-21-in-unreal-engine-4-25 I have tried all of this, but without success. @JustinVive, @MariosBikos_HTC, @Tony PH Lin, @Cotta Edited August 18, 2020 by MDV Games Link to comment Share on other sites More sharing options...
MDV Games Posted August 19, 2020 Share Posted August 19, 2020 @Cotta, thanks for your reply. Logcat attached. Method adb install -g <apk file> works fine. 👍 logcat.txt Link to comment Share on other sites More sharing options...
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