Jump to content
 
JustinVive

[NEW] Vive Wave SDK Links (Latest SDK release: January 2, 2020)

Recommended Posts

I have a similar problem just like you. Is the path I installed incorrect?

Share this post


Link to post
Share on other sites

,

You must copy the Thirdparty WVR folder to the correct location in your Unreal Engine 4.20.2.
C:\ProgramsFiles\Epic Games\UE_4.20\Engine\Source\ThirdParty\

 

The WaveVR folder needs to be copied into your project (not Epic Games folders).
<Your Project Folder>\Plugins\

Share this post


Link to post
Share on other sites

[NOTE]

For developer who use the patch: WaveSDK-UnrealPlugin-binary-1.0.zip,

Please copy plugin_binary/Binaries and plugin_binary/Plugins to your original plugin folder.

So it looks like as below:

        plugin/Binaries

        plugin/Plugins/WaveVR/Binaries

Share this post


Link to post
Share on other sites

I have new problem. In Launch options on 4.18 everything works fine 

 

But things are not the same on 4.20.. in Device Manager, Vive_Focus is found, but I cannot launch anything, even the original plugin project

Share this post


Link to post
Share on other sites

the WaveVR folder goes into the Plugin folder of your project not to the Engine!

 

Manually create a "Plugins" subfolder there if it does not already exist. After opening your project you need to enable the Plugin -> goto Edit -> Plugins -> search for and enabled the WaveVR plugin

Share this post


Link to post
Share on other sites

Hi ,

 

Our coming SDK version (2.1.8) support 4.20, so 4.21 is planning on next release.

We have bug fixed and function enhancement, and you can check Release Note for detail items.

Thanks.

Share this post


Link to post
Share on other sites

, it's currently available - please see the update at the top of this thread

Share this post


Link to post
Share on other sites

Please sign in to comment

You need to be a member in order to leave a comment

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...