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JustinVive

[NEW] Vive Wave SDK Links (Latest SDK release: January 2, 2020)

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I can't even open the "plugin.uproject" file from the folder "Plugin". It gives me the error message: "The following modules are missing..."

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And you definitely copied over the Thirdparty WVR folder to the correct location in your 4.20.2 binary??

 

installDrive\Epic Games\UE_4.20\Engine\Source\ThirdParty\WVR

 

 

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someone was asking why I have WaveVRInput for second image error - WaveVR and WaveVRInput are from \plugin\Plugins\WaveVR\Source

 

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That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary.

 

Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins??

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The difference with your plugin is that now it doesnt want from me to build WaveVR and WaveVRInput, but it still want me to build manually the project file.. so it still doesnt work..

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The difference now is that WaveVR and WaveVRInput doesnt need to be builded manually, I still cannot start the example project, even with your plugin, but I think it will work on other projects..

I managed to start new project with enabled plugin. Now i have something to test !
Thank you,  !

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