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[NEW] Vive Wave SDK Links (Latest SDK release: August 11, 2020)

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The most recent Wave SDK is version 3.2   (Released August 11, 2020)   https://developer.vive.com/resources/vive-wave/ [Important Note] This version includes Experimental Features

Hi @MDV Games, we are aware that UE4.24 has deprecated the MotionController Input and we are working on a different way of supporting Unreal Engine's Input. For now, you can follow the instructio

Hi @MDV Games It could be caused by SDK/Runtime mismatch. Please provide full log and we can confirm if it's the case we suspect (adb logcat 2>&1 | tee log). We are working on the new

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That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary.


Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins??

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The difference now is that WaveVR and WaveVRInput doesnt need to be builded manually, I still cannot start the example project, even with your plugin, but I think it will work on other projects..

I managed to start new project with enabled plugin. Now i have something to test !
Thank you,  !

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