bipul mohanto Posted April 20, 2022 Share Posted April 20, 2022 Hi, I have just started my journey in VR. Currently I have a vive pro eye, and my goal is stereo rendering. I found there are three types of functions, Khronos' core, cross vendor, and vendor specific. Are there any (possible yes) vive specific functions? Where I can find those? Microsoft Page has beginner friendly documentation with their own specifications for MR. I see in this forum, there is also some documentation of Vive OpenXR for Unity and Unreal Engine. But I am looking for some tutorial how to visualize easily on my Vive Pro Eye Display, and native C++ Project. Can you show me some light? Will Microsoft OpenXR (MR) work for Vive Pro Eye? Link to comment Share on other sites More sharing options...
Milind Padalkar Posted November 7, 2023 Share Posted November 7, 2023 Hi @bipul mohanto, maybe you can have a look at the following using OpenXR with Godot. Using OpenCV C++ code with Godot 3.5.2 on Ubuntu 20.04 Display independent images in the left-right views Hope it helps! Link to comment Share on other sites More sharing options...
Alex_HTC Posted November 7, 2023 Share Posted November 7, 2023 @bipul mohanto Howdy! The standard way to load openxr stuff will work, and here's the open source example "hello world" https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/main/src/tests/hello_xr When it comes to extensions, i would refer to how the openxr extensions are loaded, implemented and used in unreal (C++) and perhaps unity. -Alex Link to comment Share on other sites More sharing options...
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