msue1922 Posted February 22, 2022 Share Posted February 22, 2022 For the recent SteamVR version, the OpenXR tracker extension as come to be supported. The OpenXR tracker extension is called "XR_HTCX_vive_tracker_interaction". Regarding Unity OpenXR support, will there be a tracker interaction profile for Unity, as it was for the Cosmos controller ? Looking forward to it. Link to comment Share on other sites More sharing options...
jboss Posted March 9, 2022 Share Posted March 9, 2022 @Dario I realise support for the trackers is still under development as I saw in the thread about the pogo pins. Can you give some guidance on how to handle this in the meantime? Can we use the SteamVR plugin in the same scene as the OpenXR and XR Interaction Toolkit stuff? Use OpenXR for the controllers and SteamVR for the trackers? Or should we stick completely to SteamVR and in my case VIU for the interaction? Thanks! Link to comment Share on other sites More sharing options...
dario Posted March 9, 2022 Share Posted March 9, 2022 The SteamVR OpenXR runtime supports the XR_HTCX_vive_tracker_interaction.extension. So I guess the question is does SteamVR's toolkit or XRI or VIU support it when targeting OpenXR? Did you try the sample scene that uses VIU? Technically if the toolkit supports it, it should be able to use XR Management to support the OpenXR target platform. I'll check with VIU, but otherwise unless you implement the extension interface yourself (or one of these toolkits work) you may need to wait until it's readily avaiable Same goes with handtracking extension and others until Unity adds the subsystem support. @jboss Link to comment Share on other sites More sharing options...
jboss Posted March 12, 2022 Share Posted March 12, 2022 I checked my project for XR_HTCX_vive_tracker.extension, but it's not found. I upgraded the OpenXR package to version 1.3.1, but still it's not there. My main question is if XRI supports it, since then I won't need SteamVR (and VIU, although I really like that utility 😃) So, yes, I'll wait for it to become supported as a Tracker prefab in the same way as the Controller prefab and stick to SteamVR and VIU for now. Link to comment Share on other sites More sharing options...
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