Jump to content

Blur shader Vive Focus 3


emeric
 Share

Recommended Posts

Hello !

 

I'm using Unity and I just wanted to use a blur shader on my Vive Focus 3. On the editor everything looks good, but after building and runing the app, objects that use this shader is full grey.
I tried this on a Vive Pro (so Windows plateform) and it worked.

Looks like the _GrabTexture doesn't work, do you have any workaround ?

Or maybe different settings for build ?

 

Thanks !

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...