long_then Posted November 15, 2021 Share Posted November 15, 2021 I want use both Vive Hand Tracking SDK and Vive Tracker in my project.When I imporeted all tools,I found that the tracked hands position don't match the vive tracker position.When I graphed the tracker in the real world,the virtual hand model was a little back on the tracker model.With more test,I found that my hands in the virtual world was a little far than my real hands.But when my hands was very near to the Vive HDM Camera,those two pose was matched.Could you tell me the problem is caused by the SDK or my wrong operator? Link to comment Share on other sites More sharing options...
zzy Posted November 23, 2021 Share Posted November 23, 2021 Hi @long_then Which HMD are you using? The depth of hand may not be accurate if you are using Vive, since it only has 1 camera. On HMD with 2 cameras (e.g. Vive Pro & Cosmos series), the depth will be more accurate. Link to comment Share on other sites More sharing options...
long_then Posted November 25, 2021 Author Share Posted November 25, 2021 I'm using Vive Pro and I'm sure the two cameras working fine. Link to comment Share on other sites More sharing options...
Vega Posted November 26, 2021 Share Posted November 26, 2021 I have noticed the same issue using an HTC Vive Pro as well, there is a noticeable offset between my real hand and the tracked position returned by the hand tracker. The hand seems far from the real position. Link to comment Share on other sites More sharing options...
Vega Posted December 1, 2021 Share Posted December 1, 2021 Any information on this depth issue? Link to comment Share on other sites More sharing options...
AmirBarak-AR51 Posted March 16, 2022 Share Posted March 16, 2022 I'm having the same issue - strangely enough only on two of my three headsets... argh, anyone has any new information regarding this? Link to comment Share on other sites More sharing options...
SnehanjaliKalamkar Posted September 13, 2022 Share Posted September 13, 2022 I am also having the same issue. Is there any news regarding this problem? Did anybody of you find a way to solve this problem already? 1 Link to comment Share on other sites More sharing options...
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