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Questions on Vive Focus 3 Development in Unreal Engine


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Looking for some answers regarding Vive Focus 3 dev in UE4.

5 simple questions.

1. There's a stickied post that points to a github repo for the Wave SDK that seems to have been abandoned the moment it was announced, it doesn't contain pushes for the last 2 releases of the Wave SDK. Any plans to resurrect this? I for one like to look at deltas, masters and would contribute pull requests.

2. Is 4.27 support on the horizon? The 4.26 plugin doesn't compile.

3. Is OpenXR support coming this year?

4. Is Vulkan support planned for the Focus 3?

5. Is there a paid support tier where engineers answer questions? We're part of the ISV program and the support email is not staffed by engineers and technical questions simply go unanswered.

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