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Found 6 results

  1. Hello, I am trying to create a game in Unity that involves the use of Vive trackers. However, we cannot let others run the Unity project and can only give them a build/executable of the game. There are 3 Vive trackers needed (1 for hip and 2 for feet). Is there a way to have a popup at the start of game that forces users to turn on Vive trackers and assign them to certain game objects in the scene? Thank you! @chengnay
  2. My older brother lives in Los Angeles, and there's a stay at home order until May 15th. It's been over a month and he's texting me saying he's bored out of his mind since he can't go out and has to WFH. He LOVES racing (hits the willow tracks every weekend) and is coping rn with Project Cars 2 via PS4. He's got the steering wheel and pedal accessory. Got me thinking I could let him borrow my VIVE Pro or Cosmos to try a VR racing sim... I've heard mix reviews about Project Cars in VR like how it gets you motion sickness... I'm wondering what other racing simulations are there I can recommend my brother? He's never really tried VR so I really want to blow him away with the highest quality VR racing sim that's currently available lol. Steve His real life cars in the garage 91 Honda EK 06 Honda S2K (which I crashed, but not totaled during a canyon run... sigh)
  3. I've played most of the popular titles like Pavlov, Onward, Gunclub VR, Arizona Sunshine, SuperHot.. the list goes on. But to me, none of them beats.. *drum roll*.. RAW DATA! (by Survios) This game is sooooo good especially in the early days of VR. To this day, it still remains my favorite FPS. The reloading, the specials, the charging powershot, the half jumping robots, drones, etc. I feel like the game is so underrated when new VR users go straight to the popular titles I listed above. Don't get me wrong, those are all REALLY great experiences, but Raw Data should be in that list too! Anyways, there's mine lol. What's your favorite VR FPS and why? 😮 PC | MSI VR GT62VR Current HMD | Cosmos Stuck in VR since 2016
  4. On 24th April 2020 “Lost Circus VR – The Prologue” will be available on the STEAM https://store.steampowered.com/app/1278370/Lost_Circus_VR__The_Prologue/ Trailer: https://www.youtube.com/watch?v=JG8Yw0tOnAc&feature=emb_logo Meet a mysterious Clown and his abandoned circus. Will You dare to start a thrilling night excursion? If You dare to get into a barrel on the old, rusty cart, pushed by a strange Clown – get ready for an extreme experience. You are going to visit a place abandoned for a long time, encounter a tiger and hordes of overgrown, furious spiders. Show Your sharpshooting skills and carefully avoid wild animals inhabiting the area. „Lost Circus VR The Prologue” is an introduction for the newly created game made in VR technology. The incredible care for details of the environement will let You truly immerse in dark climate of an abandoned circus. The dedicated music and amazing 5.1 sound will build up the mood and give You a „goose bumps”. The highest quality of 4K textures also greatly improves the impressions of reality, even in state of the art high resolution googles. „Lost Circus VR” comes from the Virtual Magic entertainment workshop, an experienced company known for producing many 3D and 5d virtual shows and movies created for amusement parks. Our roots are in the movies industry, that is the reason we want to maintain our own more cinematic approach towards VR games. The first version of our game was produced for the Theme Park „Global Village” in Dubai and was a great commercial success. The game provided fun and thrilling experience for all the guests who dared to enter the cursed Circus.
  5. This might be a dumb question, but I haven't found anything in the documentation on it specifically. I assume there's a straight-forward way of showing/hiding the default controller models during runtime? I guess on that same thought process is there a simple way to replace the controller models with something different if desired? Thanks Vive Focus Plus Unity 2018.4.14f1 Wave SDK 3.1.4 @Cotta @Tony PH Lin
  6. I recently bought the htc vive and I played it non stop for 2 days, I got out of vr about 2 days ago and nothing feels the same, when I grab my phone or try to unwrap foods it feels like I’m doing it in VR most things feel numb also as if they were in vr. For the first day of getting out of it my hands felt and looked like the rate of the VR hands, it seemed as if I was still in VR, now going into the second day of no VR and STILL feeling like everything is delayed and out of place and like I’m still in VR I’m getting a bit worried, when will it end and what is it, also has anybody else experienced this
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