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Found 19 results

  1. Hi, unlike Steam, cloud save function seems to be completely unavailable on Viveport. So when I play a game on my first computer, I'm unable to continue on my second computer. For example Twilight Path. Cloud Save is a must to keep progress synchronized. Thanks.
  2. So i am just trying to find out without a doubt two things. One if VivePort is needed to be installed to use the Vive Cosmos Elite and why is it that when i use Viveport that when i exit a game it causes my PC to freeze completely. I am able to turn the headset on, play a game and etc. but as soon as i exit a game or try to exit VR my PC just freezes completely. I have checked all sources to make sure that i have nothing in the background running that could cause any issues. It is literally ONLY happening when i use my Cosmos Elite but when using my Quest 2 via Link or Virtual Destkop. Lit
  3. Hello! Our company wants to release the game for the viveport arcade. So far we found that we need to opt-in to the program. BUT Ive seen there is a Viveport arcade SDK but all the links to it are broken and the submission guide doesnt tell anything about the arcade SDK https://developer.vive.com/resources/viveport/store-guide/store-submission-guide/english/. We are working on an Unity App which needs an Host-PC and the other PCs with Vives are the clients - so perfect for arcade halls. So the question would be, how to we publish to Viveport arcade? Do we need the SDK? And f
  4. Hey, my game Phasmophobia is releasing on the 18th and has just passed the review process for release however the build that I uploaded is now 2 weeks old due to the review time and contains several bugs that have already been fixed. I would like to know how I can upload a new build before release on the 18th? If it's not possible, how long would it take to upload an update build after release? It is a multiplayer game and I am also releasing on Steam so I have had to limit the current Viveport build so that Steam players cannot play with them until they are on the latest build. I have al
  5. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
  6. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
  7. What's the main difference between Kiosk mode on the Vive Focus Plus and Vive enterprise private content management from Vive STARTER. I'm having some people use a Vive Focus Plus and I only want them to run one program. I know I can use Kiosk mode but can I do that with STARTER? Thanks in advance. @Tony PH Lin @Cotta @JustinVive
  8. Hi, I'm currently trying to submit our first VR app release for the Pico G2 4K headset. The application is built in Unity and currently only uses the Pico SDK (So neither the Cardboard, Daydream, OpenVR, Vive or Wave SDK). The application runs fine, when side-loaded from Unity to the HMD. That's how we currently supply it to customer-businnesses of us. In order to make it publically findable, and to update it regurarly, I want to make it available for Viveport. I'm running into a couple of problems here... I'm unsure whether to select "Vive/OpenVR" or "Mobile VR" content. Late
  9. Hello One and All, If you're interested in creating mobile VR content for the Wave platform and you want to win cash prizes, check out the Wave Developer Awards - https://developer.vive.com/resources/2019/12/17/viveport-launches-wave-developer-awards/. We are now accepting submissions through April 10, 2020 at 11:59pm (GMT+8). Check out the video for inspiration and see some of the great games and apps that already exist in the Wave ecosystem. Good luck and can't wait to see the great apps that you create!
  10. Seems everytime i start my Vive cosmos, i have to fight with the following cycle: vive console loads steam vr loads steam vr crashes steam vr restarts in safe mode steam vr works but now vive console does not restart both and same issue just repeats. after several attempts, reinstalls of steam vr, file validations, or just trying repeatedly it just magicially decides to work. I've noticed it prefers to launch in steam VR home to be stable. Which I actually prefer to the viveport. so questions. Is there a way to fix this? I've tried bet
  11. Heya folks. I just purchased the discounted yearly subscription of Viveport Infinity. And with my free year plan I could add an additional discount of 10%. So I payed 64,69 € for a complete year and I'm good to go until Oct.17th 2021 now 🙂
  12. Hi everyone, The last week i bought a HTC Vive Focus plus with the Vive Entreprise Advantage for Focus Plus. To test it, i download on unity the WaveVr SDK with Samples scenes, but i can not build or export this example on my HTC Vive Focus Plus. Can you help me solve this problem please? @Cotta @Tony PH Lin
  13. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Co
  14. Gtx980ti...i7 7700k 4.2GHz 16 gig..win 10..vive(not pro) Played about 15 games..the only game wont work is beat saber !! My fav. Game of all. From the very second i launch it, its pixelated. The very second. Any fix ?? Was playing arizona sunshine with zero problems. .. battery life is very good. Still 2 out of 4 green charge lights. About 2.5 solid hours of play. Its excellent with no wires. Need a bigger room ! Whats the limites ? 6x6 meters ? Ta. M.
  15. After 5 hours today trouble shooting. Told my gtx980ti will not work with vive wireless. I finally got it working. The fault was the short 3 in 1 cable. Just used longer cable and wrapped it up tightly on vive. Finally got 20 miutes of play after charging for 3 hours with original vive plugs. So we have to buy a quick charger ? I was told i cant buy a new cable. So will see what eu support say, whenever they get back to me. All in all a day wasted. Im charging now on usb v3 (blue). See how that goes. Anyone got a solution ? Ta. M.
  16. For some reason, SteamVR home will go unresponsive seemingly randomly, for about a second, and then returns to normal. In the headset, it just drops out to the loading environment for about a second. Sometimes its infrequent, like once every 2 minutes or so, and other times it will drop in and out multiple times in succession. This only happens in SteamVR Home, when I load into a game like fallout 4 VR or GORN, everything works as normal, so I don't think it's a hardware issue, but I could be wrong. This only started happening recently. I've checked my cables, tried reinstalling SteamVR and Vi
  17. I want to purchase an extra Link Box. The store says no power adapter is included (part number is TC NE18W-US). Is there a 3rd party one available? Also are the cables that go from the LinkBox to the PC included with the Linkbox Accessory? Thanks!
  18. I just ordered my VIVE a couple of hours ago and i haven't receive my fallout 4 VR code via Email yet or is the code in the box? Please Help
  19. Would love to see a new viveport update that expands value for users. Perhaps, some new environments with dynamic elements. In fact, could Viveport use a third party to create a new collection of highly realised home environments that really push the level of presence and interactivity - It is now time to update and rapidly move to push new iterations of the Viveport app
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