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  1. I was wondering if the HTC Vive Cosmos will ever get an elite kit that wont make it more expensive than just getting the HTC Vive Cosmos Elite already. I already have the Cosmos and don't wanna shell out another 900 bucks when that is the price of an entirely new headset and all. I don't understand the pricing of this stuff at all. 2 Base stations are $134.99 each, both being $269.98...2 controllers are 129.99 each or 259.98 for both and the faceplate is $199.99. IN TOTAL ALL OF THIS IS $729.96. THAT IS MORE THAN I PAID FOR THE COSMOS ORIGINALLY. If you had to spend the extra money on this stu
  2. Hi! I've been trying to get the Vive Pro Eye to work for a while now but am running into issues. In particular, I am unable to get the SRanipal robot tray icon to turn its eyes from orange to green and I've run out of ideas. I've been following the Getting Started guide but Step 3 says to "Make sure the VIVE Sranipal SDK works before going to the next step" and I am not entirely certain what that means in practice. It seems to be compressing a lot (like a potential whole other Getting Started Guide) into that one short sentence. I've downloaded and unzipped the SDK. I then downloade
  3. am using vive tracker without HMD with null driver, my tracker Semmes always breathing (sleeps), opening after 10 seconds its lost tracking, showing unable to track the tracker
  4. Hello everyone, looking for some help with an error I have been getting lately. The vive console software gives me a "Error 210: The compositor was disconnected. Restart vive console to fix this." To preface, I will go ahead and list my pc specs as well as some troubleshooting steps I have taken so far. I have looked at several threads on this forum for the same issue but no fixes I have found in those have fixed the issue for me. PC specs: CPU- Ryzen 7 3800x. GPU - RTX 3080 10GB. 32gbs of DDR4 memory. Windows 10 64-bit. Vive Cosmos Elite VR headset. Also, I dont know if
  5. So i just hooked up the wirless adapter, and everything was running smooth. I tried out beat saber and it works fine. I try out VRChat and I get the message "This application requires the headset and the main monitor be plugged into the same graphics card." This also happens with Sprint Vector. I've tried updating my drivers, verifying i cant change the graphics card via the nvida control panel, messed with launch options, changed conncetion mode on the wirless app, ensured the cables for the old headset were not plugged in, reset my computer after each test to verify things took. I've been to
  6. Getting Started with VIVE Wave™ for Developers (updated Nov 2020) First download the Wave SDK : https://developer.vive.com/resources/vive-wave/sdk/320/ Note: Porting to the VIVE Wave platform General Porting Guides from Daydream (mobile) or from the VIVE to Wave are available here: https://hub.vive.com/storage/app/doc/en-us/PortingGuide.html Please note the following quick guides below focuses on Unity scenes and code and when porting across platforms and devices but also consider graphics (depending on CPU/GPU/RAM etc.) coniderations. If your existing application
  7. So long story short, i brought a wireless adapter about a year ago, two months into using it the display decided to stop working. I got no joy from HTC or Amazon in terms of support so i just wrote off the cost of it and put it in a cupboard, this bring us to today when i wanted to give it another go and see if i can fix it.... I cannot. The Vive headset works perfectly when using the link box, I have connected it to the link box with both the standard cable and the shorter wireless cable, both provide display, audio and tracking. When i switch to the wireless unit i have used the standa
  8. Hello. I am experiencing a lot of RBG flickering pixels in my two lenses in my Pro. It started off small but has grown overtime. I am not sure if it is the cable, or the HMD itself. I would have to buy a new cable since it is out of warranty, but I don't want to risk buying a new 120 dollar cable if it isn't the source of the problem. Anyone know what issue it is most likely? Thanks! 🙂
  9. Hi! I have been having frame drops (or sluttering, idk if this term is correct) when moving while using the VIVE. I don think that my setup is the problem: Windwos 10 Pro 1903 18362.1082 AMD Ryzen 5 3600X AMD Radeon RX 5600 XT (Sapphire PULSE) 500 gb nvme. 32 gb 3600 MHZ. X570 Aorus Elite WiFi MB. I have been having this issue with every game I own, for example: Alyx, BeatSaber, Creed, Pistol Whip, etc. I have been testing on the Orange Room of VR Mark and I only have frecuent spikes in frame time when I am moving around, but when I leave the headse
  10. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
  11. For a little while now, my headset's display has had times where it would glitch out and the display would become pretty wonky. One eye would be normal, while the other would contain a bit of both eyes, I guess? This problem appears to be directly related to the wiring that connects the headset to the linkbox, because if I were to grab a part of the cable and hit it onto the floor, the screen would fix itself and I could continue playing normally. Recently, it got more frequent and has now caused an issue with SteamVR: "Headset Display Disconnected (Error 208). This started to happen likely as
  12. Hi guys, I'm having some serious issues that mean I can't play my VIVE right now and I would really appreciate some help. A couple of weeks ago I experienced some beat sabre being quite laggy - I'm not a big tech expert so I don't really know much what I'm talking about, but other gamer friends can't seem to help either and I pretty much can't play things right now. I'm going to discuss beat sabre, because I've been using that to explore the issue. When I open the game, everything works fine. I have tried launching from desktop and from steam, as well as opening steam VR before attepmt
  13. Hello, I am trying to create a game in Unity that involves the use of Vive trackers. However, we cannot let others run the Unity project and can only give them a build/executable of the game. There are 3 Vive trackers needed (1 for hip and 2 for feet). Is there a way to have a popup at the start of game that forces users to turn on Vive trackers and assign them to certain game objects in the scene? Thank you! @chengnay
  14. My supersampling settings in FPSVR, SteamVR, or OpenVR Advanced Settings has no effect on the in-game performance or image quality. A year ago when I got my 1070 I set the overall resolution to 1.3, with all per-app values at 1.0. Now, when I try to modify the resolutions for more demanding games, there is no difference no matter what resolution steam says it's running at. I briefly managed to change the value in Assetto Corsa a while back by moving from beta to the main branch of steamvr, but the issue has popped up again. All in-game supersampling sliders work. So far I have tried rein
  15. Dear all, we were using webxr a lot either by Google Chrome or by Edge. Fire Fox currently does not support WebXR. Currently we are facing the fact that both Edge and Chrome (83) return "VR not supported", although the HTC Vive is connected and SteamVR and "Viveport VR" manually started do run and show a scene. Does anyone else face the same issue? Example: https://threejs.org/examples/?q=webxr#webxr_vr_cubes
  16. so we got an cosmos elite bundle, we got a face plate coming and the elite headset stand alone are we going to get a face plate bundle? Because that's a lot of individual tech early adopters to the cosmos series have to buy to improve their tracking experience particularly if you don't own a vive og. If the cosmos elite bundle is $1699(aud) and a cosmos without a face plate is about $750 (the elite headset $1099 minus the face plate $349) so $1699 - $750 = $949 worth of needed tech, purchasing theses separately from the store is over $1,148.96 + what ever the converter cable costs( face plate
  17. Good Day I have the MSI GP73 Leopard 8re gaming laptop. The htc vive, and wireless adaptor. Is there no way for me to instal the PCIe card externally? or any other method to make the wireless adaptor work with my laptop?
  18. Little background, I just bought the Zephyrus S GX502W enjoying it and the such. However I try to hook up my Vive and as I'm plugging my HDMI into the port, bam blue screen with error: SYSTEM_THREAD_EXCEPTION_NOT_HANDLED I plug in an external monitor to the HDMI, it works fine. I also tried reinstalling the latest graphics drivers to no avail. I'm honestly not sure what the issue is, if anyone can help I'd greatly appreciate it! Specs: https://www.asus.com/us/Laptops/ROG-Zephyrus-S-GX502/Tech-Specs/
  19. Hello Everyone! We are having issue trying to use the Vive headsets in a multi-user environment. We have been doing it succesfully in the past, but in our experience we have noticed that things get messed up whenever there are updates to SteamVR, firmware upgrades to headset, controllers, trackers etc. The HTC documentation is conflicting and unclear. For example, on their official website, it is stated that Vive/Vive Pro headsets can be used together in a multi-user environment and the only thing mentioned is that 2 base stations are required for a 5x5m area and 4 base stations
  20. Hey, I have seen almost nothing for information on this issue, so I thought I would just start a thread on it. I purchased the Cosmos probably around late January. I've absolutely loved the product, despite a lot of negative things I hear. Running the beta software, the tracking is awesome. I still can't wait to expand on my VR rig with the external tracking faceplate and Index Controllers, but I think the Cosmos controllers are significantly better to use than the original Vive controllers. Anyways, I've been using my headset quite a bit in the last month and it's always been solid. Sudd
  21. So a while back my base station randomly stopped working after an update. It had a blinking red light and steamvr showed a nondescript error code which I couldn't find any information on. Couldn't send it back to HTC as it was past the 90-day period. Fast forward a few months and I found a video stating that if you connected the base station to your computer and rolled back the firmware to factory default it could fix some of the errors and thats what i did. Successfully installed the old firmware in the base station and it no longer had a blinking red light and was no longer showin
  22. Hello. Is it possible to display the eyes of the user wearing Vive pro eye as an infrared image on the monitor? It will be helpful if someone tells me.
  23. VIVE Cosmos 1.0.9.6 – Release Notes Released January 6th 2020 [Controller - Firmware] Fine-tuned the battery level indication to have better accuracy with more rechargeable battery brands. [Controller - Tracking] Solved the specific tracking pose lock problem for boxing style movements and archery style interactions. Improved tracking of controller movement when adjacent to sides of the hip Improved tracking of controller when visually occluded by the arm Improved forehand full arm swing Improved tracking of the
  24. I've been waiting for it to be back in stock for the past few weeks now, and i'm starting to second guess myself. Is the Deluxe audio strap out of stock? if not, whats happening that's making it out of stock for this long?
  25. Recently i got into vr, and really consider buying a vive. So, earlier today, i found a listing on amazon with a vive that was used, like new for 330 dollars. It was sold by Markt-AZ But i am afraid that it is not legit. Please reply if you have any experiences with buying from them, and if you think they are legit. Really excited to get VR!
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