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If anyone has been able to do this could you please tell me how?🙂 Thank you for your time and have a wonderful afternoon
Hello All, I've been developing an application using HTC Vive Trackers on Foots. When you play the scene the first thing I made user do is make a calibration. then user make sure that the trackers are on the right places. and on the next step, user select a scene to play and gets in and play. However, when user gets back to main menu I loose the calibration states of the trackers and user should calibrate it again before selecting next scene. What am I probobly missing, can you please help me? Kind regards, ukfdr.
Hello everybody, I am developing a simple VR scenario in UNREAL ENGINE 4 which extrapolates the orientation data from the VIVE TRACKER (2018) and I am trying to understand how the device (and in general the tracking process) is actually working. My first question is purely technical: does the VIVE TRACKER implement an inertial sensor to obtain the orientation of the device? If yes there is any specification on the marginal errors or drift effect? The second question is for those of you that works in UE4 and concerns the reference system of the TRACKER. While it is clear the ori
Hello ! I've wanted to know if it was possible for a tracker to work properly without it's dongle, if connected directly with the micro usb / usb cable. It was actually hard to find some related posts, the one I've found were fairly old but people said it was not possible ( they said that a firmware update that might make it work was on the roadmap though). So, since I didn't find any proper answer while searching, I wanted to know if it was now doable, and if a "mix" was doable as well, having two wireless trackers with two dongles and one last tracker connected via usb ( no do