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Found 6 results

  1. Hi, I'm working on a project in Unity with HTC Vive Pro Eye headset and the SRWorks SDK. I would like to process the textures of camera image created in ViveSR_DaulCameraImageCapture.cs script with OpenCV. For example I would like to apply a Gaussian filter to see a blurred effect through the lenses of the headset. Do you know how and where in the scripts provided by the SRWorks SDK I can work to obtain this effect? Thank you.
  2. Hello, I'm using Vive Pro Eye headset with Unity and SR Works SDK for an Augmented Reality project. I would like to get the stream video experienced through the front facing cameras and then apply to it some processing tecnique to have a real time modified aspect of the real world. Do you know where I can get the video stream and how I can use it? I have already read the documentation provided by SRWorks and the previous topics but I didn't find a solution. Thank you!
  3. Hello, I am trying to install the Vive Pro Setup software but I have a problem when I reach the step where I have to sign in. The problem is that this step redirect me to a website that does not exists so I can't sign in and I can't continue. website where I am redirected
  4. Hello, I'm using the VIVE Pro Eye headset for a project in Unity (version 2019.4.11) in Augmented Reality with the SR Work SDK. To get the outside world through the front facing cameras in pass-through modality I have Imported the SRwork_FrameWork prefab in my Unity Project. I have to obtain the stream video and apply to it some image processing rendering. I suppose I have to search in the scripts related to the SRwork_FrameWork prefab, anyway I can't understand where in these scripts I can get the stream video information and where it is saved. I searched in the previo
  5. In this post, I am going to show you how to integrate Variable Rate Shading (VRS) with your Unreal Engine project in order to enable Foveated Rendering using the HTC Vive Pro Eye headset. This article is going to focus on Unreal Engine. If you are using Unity instead of Unreal Engine then you can use the Vive Foveated Rendering plugin from the Unity Asset Store or the Github page. It is assumed that you’re somewhat familiar with Unreal Engine, C++ and Blueprints. Requirements HTC Vive Pro Eye headset VR Ready Quadro (Quadro Desktop: Quadro 4000 card and higher, Quadr
  6. Hello, I would like to ask if it is possible to adjust (in code or in the configuration) the speed of the moving point during the eye calibration using the HTC Vive Pro Eye. We are using the HTC Vive Pro Eye in a clinical center for visual tests. There are some visually impaired patients who are not able to follow the moving point since it is moving too fast for them. Any help would be appreciated. @Jad @Corvus @Daniel_Y
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