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Found 16 results

  1. VIVE Cosmos 1.0.14.1 – Beta Release Notes Released February 5th2021 [Runtime] (BETA) Supported pass-through for Elite (Double click HMD button) [Vive Console] Added button for switching to Cosmos OpenXR Preview mode Cosmos OpenXR Preview mode is still in Beta testing stage and please opt out OpenXR preview or Beta if you found any issues
  2. Here is a sample project built using Unreal Engine 4.26 showing how to get started using OpenXR Hand Tracking with Vive Cosmos headsets (Project is attached at the bottom of this page). Please make sure you follow the instructions specified here first to enable OpenXR in the Vive Console Runtime: Sample Project The project comes with 2 pre-installed project plugin: Vive Cosmos Controller Plugin defines input subcategories for Cosmos controllers. OpenXR Vive Cosmos Controller Plugin allows using Vive Cosmos controllers input for your OpenXR applications as it a
  3. When I got my VR headset it was working completely fine with a little bit of performance drops. One time I turned it on and it was stuttering a lot. Restarted my computer and worked for about a hour until it started to happen again. I didn't know what the problem was so I assumed it was my pc being underpowered until I looked at the task manager and saw that both my CPU and GPU where fine. After a couple of days I found what the SteamVR performance graph was and turned it on. When observing what was happening I saw that there were a bunch of big pink lines. SteamVR said that these were display
  4. It seems after the latest update, when i go to use "room setup", and have to draw the border for my play area... the background is no longer the passthrough camera. It's solid white, which makes drawing my play area very hard. I have to use room setup a lot, as my games require 2 different areas. One for sitting games, and one for standing active games. I can't even see the floor to adjust floor height. However I can see all the htc stuff. The VR headset works fine too except this. I have turned on the passthrough camera in Steam VR. I've also tried double clicking the triangle bu
  5. Compositor disconnected, display port not correctly connected, headset display upside down, lagging a ton even though i ran the vive ready test and my pc is vr ready, i cant get past the setup it keeps saying that its not connected properly. I don't know what to do. My screen in the headset only shows whats on the pc monitor and my pc monitor keeps blacking out and coming back on. Can someone please help?
  6. Just wanted to share this https://www.thingiverse.com/thing:4124195 HTC Vive Wireless Dual 30mm Cooling Fan. 2x - 30x30x6mm 12v Fans @ 7.5v (Low speed fan resistors I had sitting around) 1x - 1.3 ID x 3.5mm OD DC Jack This was built due to Grey/Blue screen flashes on the HMD, Falling through the world or slowly losing tracking on the Vive Cosmos during wireless play. Looking at logs in C:\ProgramData\Vive Wireless\ConnectionUtility\Log The HTC Vive Wireless would start with temps reporting [2020-01-19 17:36:58 +10 0xB70 INFO LOG] M_Temperature=36, R_Temperature
  7. As a supporter and member of the Khronos OpenXR group, HTC is announcing an OpenXR runtime preview for the VIVE Cosmos. The runtime is available as a Vive Cosmos OpenXR developer preview for developers interested in testing OpenXR applications on the VIVE Cosmos. OpenXR enables XR portability across hardware devices enabling developers to focus on the content over porting for each device. HTC submitted to the Khronos group and passed conformance tests so is now officially an OpenXR adopter joining the growing list of companies: https://www.khronos.
  8. I have gray screen issue after 20 mins gaming time, it can be best describe as floating,moving with my head, loss of tracking, and image is freezing when I switch to reality surrounding environment! AT FIRST I thought is was a software bug, after I tried everything I can do to troubleshooting and tried contact support team then follow their advice step by step,.not to my surprise, nothing fix this issue, then I thought it might be my cable, bcs it is tangled up, but when after I saw some discussion of very same issues , I thought I got a hardware issue, I decided to sent it back and have it re
  9. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
  10. I have had the chance to play with both systems as I own both of them. The last few days I have been comparing the two HMDs in VR. Tracking aside, because we all know inside out will never compare to Light House tracking, here are some of the major differences, pros, and cons between the two HMDs. Despite the Cosmos having a larger screen resolution over the Index, the Index image quality is much better. Not only is the Image in the index sharper, I also prefer the colour reproduction in the Index over the Cosmos HMD. This disparity was very noticeable in Dirt Rally 2
  11. I have had this Cosmos for about a week now. I have an overclocked RTX 2080S paired with a Ryzen 3700X and 16GB of 3600MHz ram. Here are some of the things I have encountered: SteamVR Motion Smoothing or Reprojection does not work with this headset, so if you have any dropped frames below 90 it will reproject without smoothing and it feels bad. I have random stutters even in games that are running well below 11.1ms of the 90Hz (please see pictures on link below for graphs). I have no idea what to do as it breaks the immersion pretty badly (and I have tried all I can, nothing seems
  12. Hello dear reader! (And VIVE Employees!) It has come to my attention that in the game Boneworks. The glitch of flying out of the map with a windy screen is not on the developers of the game, Stress Level Zero's fault. After I talked with developers of Boneworks, this glitch is not fixable on their part. Instead, it is on VIVEPORT'S part. For some reason the software of VIVEPORT wants to fling your character 10,000 meters away from the origin point where you respawn, thus causing you to go into an endless void with wind noises. A quote from one of the developer's was "the vive cosmos
  13. Good time of day. Faced the following problem: I have been working with the HTC Vive Cosmos headset for 3 months, and today there is a problem called "Error 108". Vive Console sees everything and determines everything. SteamVR enabled safe mode, then notified of this error, and the device detection panel was empty. The helmet screen has a grayish screen(probably a safe mode screen). If you disable the helmet by clicking on it, the image will be shown by the cameras. There is a sound in the headphones. All this happened after launching the program Whirligig (free version), which I have
  14. Want to pass along some feedback as a consumer, Vive Pro owner, Vive Cosmos owner(just got it and started trying it out since last week), Oculus Quest owner and business owner. First, let me start off by saying that the Vive Pro has been great, in many regards. The biggest strong point of the Vive Pro over other gear is the outside-in tracking which is super reliable. If I had to compare the Oculus Rift with the Vive Pro, it would be like comparing an Squier guitar with a Fender. Fender's are high precision quality and what someone wants, when budget isn't an issue. If you plan to p
  15. Went to beta release last night 1.0.10.4 to check and see if the tracking is improved, can confirm it is not! The headset will not track my hands when playing boxing games, the boxing gloves drift in front of my vision obscuring what I can see. The tracking is also way too slow, when the HMD looses tracking of the controller often times when it reorients the gloves it's too slow and I miss my target. There is also too much drift in this HMD device, this is especially noticeable when playing games and standing still. Both the controllers and the HMD drift when standing sti
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