Jump to content

Search the Community

Showing results for tags 'vive console'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • VIVE
    • VIVE Community Forums
    • VIVE Technical Support
    • VIVE Developer Forums

Blogs

  • Viveport Blog
  • Viveport Reviews
  • Viveport SDKs and Downloads
  • Developer Blog
  • Vive Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 7 results

  1. VIVE Software 2.0.20.3 – Beta Release Notes Released March 23rd 2022 VIVE Console [OpenXR Runtime] Fixed a crash issue where launching WebXR content Functionality is not provided for App in app-container process. Prevent stalling in app-container process. [SRWorks API layer] Fixed a crash issue where launching WebXR content Functionality is not provided for App in app-container process. Prevent a crash in app-container process. [Facial Tracking API layer] Functionality is not provided for App in app-container process.
  2. VIVE Software 2.0.20.3 – Beta Release Notes Released March 11th 2022 VIVE Console [OpenXR Runtime] Fixed a crash issue where launching WebXR content Functionality is not provided for App in app-container process. Prevent stalling in app-container process. [SRWorks API layer] Fixed a crash issue where launching WebXR content Functionality is not provided for App in app-container process. Prevent a crash in app-container process. [Facial Tracking API layer] Functionality is not provided for App in app-container process.
  3. VIVE Software 2.0.20.1 – Beta Release Notes Released January 17th 2022 VIVE Console [General] Added more AMD GPU supports for Vive Pro 2 higher resolution modes. [OpenXR] Allowed developers to choose between VR/MR experience for blending the content with real environment. Added support OpenXR extension “XR_HTC_facial_tracking”. Added support OpenXR extension “XR_MSFT_scene_understanding”. Added supports application depth on D3D11 graphic plugin. Fixed a game engine editor stop crash issue.
  4. I've always found the Vive Cosmos to be too dark when using the wireless adapter. In the past, I've adjusted this through config file changes. The file I've changed was: C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR\ViveVRServer\config\default.vrsettings In the htcvr JSON block, there are contrast and saturation settings. "htcvr" : { "Contrast" : 0.004, "Saturation" : 1 } By changing the contrast setting from 0.004 to -0.1 or lower I've been able to adjust this in the past. However, when I tried recently these settings don't appear to make any difference anymore. I've tried in both the standalone version of the Vive Console software and the Steam version (same file, different path). Is there a different setting in this file or any other config file that still allows you to manually adjust the brightness? Thanks.
  5. Greetings all!. This post is a petition for us to get a better display vr mirror in the vive console. Back in 2018-17ish times when the vive console was not a thing, we used the steam VR display mirror. It displayed the eye in it's round shape. Nobody liked this, we all sought out mods to stretch it oddly to 16:9 with the weird corner on the screen. Over time, Steam learned and implemented a change. They allowed for the steam display mirror to output in 16:9 natively. Reception was overwhelmingly positive! Fast forward to today.... For months I've made several attempts at tweaking my RTX 2080 and Cosmos Elite Wireless performance using available settings, render resolutions etc but no matter what I do, for some reason my steam vr display mirror lags like crazy compared to the native game output, or, compared to the vive console's display vr mirror!. The solution would be to simply switch to the cosmos display mirror, but please look at this screenshot seriously. Who in the right mind wants to share/display content like this.? This method is so archaic for the standards of VR. It is ugly, does not provide a meaningful trade off for the users watching without a headset (does not add to the immersion) It's just terrible. This feels like the old fish eye 2009 skater videos everyone made in high school. Could we PLEASE have an update to this?. A full 16:9 image from left eye, right eye, or centered as it will vary depending on what the game/application being used will be. Thank you for coming to my ted talk
  6. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
  7. Hello i recently had to reinstall my viveport, but when its just about to reach the end it stops. but when a update comes out it fixes it and am able to use the headset could someone help me figure it out what files im missing that the updates are able to fix so i dont have to wait for the next one? vivesport is installed but not the vive console.
×
×
  • Create New...