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Found 5 results

  1. Hi there, we have developed apps for Oculus Quest with Unity and now want to port them to Vive Focus Plus. Want to find some universal solution which will work on Focus, Qeust and maybe Pico. We are a bit of confused with HTC SDKs. Are we right that we should use VIU as universal SDK solution plus use WAVE for Focus and Oculus tools for Oculus respectively as low level SDKs? We also can't find any API doc with classes description etc... Does it exist? Any task becomes a problem without doc. For ex, how can I discover HMD availability? In Oculus SDK we have class OVRManager. OVRManager.isHMDPresent - the flag. Can't find the same in VIU because can't understand the SDK principle without proper docs 😞 Help please :-)
  2. How can I temporarily rotate and move the HMD camera by myself in VIU? I wanted to rotate the HMD's camera when an event occurred, so I rotated the ViveCameraRig, but I couldn't get the correct results. I referred to Teleport in Examples. It rotates the x-axis after moving forward, which is not the intended result. I think the cause is the movement of the camera. How can I change the camera transform directly?
  3. Hi all, I am trying to handle multiple Input events from 4+ Vive Trackers in our UE4 Sim but am unable to do more than 2 and the 2 I get don't come with a signature just passing a generic trigger event. I saw that VIU does handle what I need but it is only for Unity. Any possibility of porting to UE4 or is there a UE4 solution related to VIU? This is for a large project and am open to any help, Thanks @MariosBikos_HTC @chengnay
  4. I use VIU to create Vive Focus Plus content. The VIU teleport moves to a position slightly higher than the cursor position. How can I teleport to the height of the cursor position? The attached image has the Vive Focus Plus controller on the floor. It is in a state of floating about 10cm. Is this a problem with Vive Focus Plus? Or is it a VIU problem? @chengnay
  5. I use the following SDK in unity for the development of vive focvus plus. WaveSDK2.0.37 Viu 1.10.3 I was looking for a way to vibrate the controller. ViveInput.TriggerHapticVibration When I ran this API, nothing happened. ViveInput.TriggerHapticPulse (HandRole role, ushort intensity = 500) This API worked, but changing the intensity value doesn't change. Is this a specification? Or is it because the sdk version is low? @chengnay
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