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  1. I try to get the pupil diameter data in Unreal/ C++ which is not included as a function in the SRanipal_FunctionLibrary_Eye. That's the reason why I tried to directly get the verboseData or EyeData through SRanipal_Eye eg. like this: int result = SRanipal_Eye::Instance()->GetEyeData_(&eye_data) For some reason I always get the compiler error "error LINK2019: unresolved external symbol". So far I could not work out my mistake so I would be very grateful for a short example/ code snippet on how to access the pupil diameter data in Unreal/ C++ with SRanipal (not Tobii!). Thanks in advance @MariosBikos_HTC
  2. The most recent Wave SDK is version 3.2.0 (Beta) (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This Beta version includes Experimental Features that require a different ROM version than 3.07.623.x (Update: Aug 13: See REQUEST ROM ACCESS at bottom of post.) We’d like to hear your feedback on how to improve the design interface, performance, user experience, and more. Some of the Experimental Features (specifically hand tracking and gestures) only work with a new Developer ROM, so do not submit content with these features to the Viveport store for Publishing (yet). More information to follow soon for when these upgraded ROMs will be publicly available. . Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering are now enabled by Default. This can be modified in the WaveVR settings. Please review the Release Notes for more information about the great new features and for Important Changes - https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-3-2-0 And leave any feedback or questions on the forums so that we can get back to you and the community. Wave Unity and Unreal SDK Recommended Versions: Unity 2019.4.3 or newer - see https://hub.vive.com/storage/app/doc/en-us/UnitySdk.html Unreal 4.24 or 4.25 - see https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealPlugin.html REQUEST ROM ACCESS In order to use the experimental features found in Wave SDK 3.2.0 you’ll need to upgrade to the latest ROM (go to Settings > System Update). Make sure that your device is upgraded to the latest public ROM before you request access to the Upgraded ROM. Focus Plus: 3.07.623.3 Focus (dev kit): 2.04.1400.2 Upgraded ROM Version Info: Focus Plus: 4.01.623.320 Focus (dev kit): 3.11.1400.320 Please write to vivefocus_global@htc.com and provide your: name, company, device type (Focus or Focus Plus), HMD serial number, and your current ROM Version. Once your request is processed, then you will receive a FOTA Update for the latest ROM version for your device. Expect 2 business days turn-around time.
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