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Showing results for tags 'unity xr'.
Hi, So I've been building an app for the Vive Focus plus. Occasionally when running the app I seem to notice tracking just doesn't start. I can see controllers working but the headset is basically just stuck to the floor (looking like 0,0,0 position). I'm using the xr interaction toolkit plugin with the xr plugin management to build to wave. I seem to have to quit then put the headset to sleep and then put it back on again for it to reinitialize. Any thoughts about what could be causing this? Thanks,
Hello, I use the VIVE Wave XR plugin in Unity. I want to update it from 1.0.0 to 1.0.1, but Unity is giving me the following error: "Cannot perform upm operation: Request [GET https://npm-registry.vive.com/-/v1/search?text=com.htc.upm&from=0&size=250] failed with status code  [NotFound] UnityEditor.EditorApplication:Internal_CallUpdateFunctions()" Is your server down? Thanks, Martijn Pillow's Willow VR Studios The Netherlands @Tony PH Lin @JustinVive
The most recent Wave SDK is version 3.2 (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This version includes Experimental Features that require the latest public ROM, version 4.14.623.1 for Focus Plus. Or 3.13.623.1 for Focus. Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering ar