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Found 9 results

  1. Hi all, I am trying to handle multiple Input events from 4+ Vive Trackers in our UE4 Sim but am unable to do more than 2 and the 2 I get don't come with a signature just passing a generic trigger event. I saw that VIU does handle what I need but it is only for Unity. Any possibility of porting to UE4 or is there a UE4 solution related to VIU? This is for a large project and am open to any help, Thanks @MariosBikos_HTC @chengnay
  2. Hi guys, I'm having some serious issues that mean I can't play my VIVE right now and I would really appreciate some help. A couple of weeks ago I experienced some beat sabre being quite laggy - I'm not a big tech expert so I don't really know much what I'm talking about, but other gamer friends can't seem to help either and I pretty much can't play things right now. I'm going to discuss beat sabre, because I've been using that to explore the issue. When I open the game, everything works fine. I have tried launching from desktop and from steam, as well as opening steam VR before attepmt
  3. Hello, I am trying to create a game in Unity that involves the use of Vive trackers. However, we cannot let others run the Unity project and can only give them a build/executable of the game. There are 3 Vive trackers needed (1 for hip and 2 for feet). Is there a way to have a popup at the start of game that forces users to turn on Vive trackers and assign them to certain game objects in the scene? Thank you! @chengnay
  4. Hello everybody, I am working on a POC of a VR app that would use a lot of Vive trackers. I am looking for the actual maximum number of vive trackers 2019 that can be tracked simultaneously by a single pc. I know that the document describes 11 as max but I wanted to know if this was a absolute limit or if someone was able to add more of them. I can't really invest in a lot of trackers right now so I am here to know if anyone reached the maximum vive trackers limit before i am forced to try myself. Thank you for reading me,
  5. Hello folks, I am running into a problem interfacing with the OpenVR SDK when using two trackers with one controller. Specifically, the IVRCompositor::WaitGetPoses( ) function will sometimes return incorrectly transformed matrices to my C++ application. I was wondering if anyone has experienced a problem like this before, or if there is a known solution. The scenario: I place two VIVE trackers about 1 foot apart from one another, facing the same direction. I would expected that the matrices of each tracker (stored in TrackedDevicePose_t -> mDeviceToAbsoluteTracking) will be very s
  6. Hopefully this isn't a duplicate So I purchased 3 Vive Trackers a few months ago or so and everything seemed to be fine until recently. I've noticed when I'm in the SteamVR home area (Where you can look at settings, desktop and steam) I keep seeing the tracker around my waist freaking out. For example: tracker starts to float away, tracker starts to show signs of vibration and shaking a lot when standing completely still, etc. It's only the one that I put around my waist. I've seen that covering the tracker completely makes it behave that way but it still happens regardless. Things I've
  7. Hi all - I'm trying to integrate two Vive trackers into my Unreal project, but I'm not able to get the trackers to consistently register in SteamVR. When I hover over the tracker in the SteamVR window, it shows it "Searching" most of the time rather than actively tracking. When I open my project, the mesh I have matched with the tracker only appears every so often when it's actively tracking Does anyone have advice about how to get a consistent track? I have the Tracker Dongles plugged in to my PC and resting over a foot away from it. Thanks!
  8. Hello, I'm having trouble with tracking when I have more than 2 VIVE TRACKERS connected. Tracking becomes very poor, I experience a lot of jitters. It''s actually unusable. I think it has something to do with bluetooth connection quality and I seek any helpful tips how to improve it. Here is what I have already tried: 1. I have no reflective surfaces in the room. I've even had to replace my wardrobes as those had reflective doors :-). My windows are completely covered. 2. I have tried a couple of setups with base stations. I used 2x VIVE Base Stations 2.0, 4x VIVE Base Stations
  9. I'm experience numerous instances of issues with the Viveport app, both in user-friendliness and functionality, and would like to submit bug reports to the Viveport app developers. Where can I go to do that?
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