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Found 5 results

  1. Hi, I am unable to receive eye data at 120 Hz. On several Vive Pro Eye headsets I am getting very low data report rates using the C++ SRAnipal API. Using the C++ sample project included the SRanipal SDK (link), I print out gaze data once every 120 samples. The data reports at a rate much slower than 120 Hz: ~30Hz when executing ViveSR::anipal::Eye::GetEyeData in a loop ~60Hz when executing callback My SRanipal runtime and tobii platform information is attached. Vive software and drivers are up to date.
  2. I got my vive a couple of months ago and I had it working fine with my laptop (alienware m15) and I booted it up yesterday and it was incredibly laggy. The ms was hitting 111ms at its high and then swinging back down to 6. I shut everything down and tried again and it would work for one song of Beat Sabre and then just start lagging again. I don't really know what the issue could be... Alienware m15 Intel Core i7-8750H CPU @ 2.20GHz 2.21 GHz 16gb of RAM Windows 10 intel(r) uhd graphics 630
  3. I have the Vive cosmos with the link box and all the original cable and I am getting error code 210. I'm not using ANY adapters, it is straight from the card to the link box. I reinstalled all of the vive software, updated my drivers, updated vbios, looked at the nvidia control panel. Nothing has worked. I also looked through the forums here and found people with similar problems but none of the solutions worked for me. I have a RTX 2080, Intel I-7, 16gb ram. @C.T. @stvnxu
  4. I've updated my Vive base stations when I first got it, and it worked completely fine. Ever since that first update in August of last year, updates NEVER work. There's always a new problem, hardware failure blinking lights that gets fixed when I roll back to original updates, the base station completely not turning on, etc. The worst part is that whenever I roll back, the tracking is terrible, constant grey screening. I can't stand it anymore. Why is it that NEW firmware updates completely break the product? Shouldn't the product keep improving with updates? I didn't expect this company to be like Apple with the whole killing the battery thing. I shouldn't have to buy new 2.0 base stations just to get the same tracking that I had when I first bought my Vive. 500 dollars going to waste because updates prevent sensors from working, what a load of B.S. Has anyone else experienced this problem before? Please let me know your solutions and stories.
  5. So a while back my base station randomly stopped working after an update. It had a blinking red light and steamvr showed a nondescript error code which I couldn't find any information on. Couldn't send it back to HTC as it was past the 90-day period. Fast forward a few months and I found a video stating that if you connected the base station to your computer and rolled back the firmware to factory default it could fix some of the errors and thats what i did. Successfully installed the old firmware in the base station and it no longer had a blinking red light and was no longer showing an error code, but still would not track at all (tested with other base station off) and If I attempted to update the base station again, it would behave the same way. Does anyone have a possible fix?
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