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Found 14 results

  1. Hi whenever i try to load up my steamvr app it loads up but then crashes and says "steamvr fail Oh no steamvr has encountered an unexpected problem" every time does anyone know a solution to fix this?
  2. My supersampling settings in FPSVR, SteamVR, or OpenVR Advanced Settings has no effect on the in-game performance or image quality. A year ago when I got my 1070 I set the overall resolution to 1.3, with all per-app values at 1.0. Now, when I try to modify the resolutions for more demanding games, there is no difference no matter what resolution steam says it's running at. I briefly managed to change the value in Assetto Corsa a while back by moving from beta to the main branch of steamvr, but the issue has popped up again. All in-game supersampling sliders work. So far I have tried rein
  3. Dear all, we were using webxr a lot either by Google Chrome or by Edge. Fire Fox currently does not support WebXR. Currently we are facing the fact that both Edge and Chrome (83) return "VR not supported", although the HTC Vive is connected and SteamVR and "Viveport VR" manually started do run and show a scene. Does anyone else face the same issue? Example: https://threejs.org/examples/?q=webxr#webxr_vr_cubes
  4. One of my base stations currently has a red blinking light and one of the laser emitters (laser0) is not lit up. SteamVR log (vrserver.txt) is full of this message: "lighthouse: Base 5C564AE7 (modelid: 9) transmitting faults +laser0 (00000004)". I have tried power-cycling multiple times but it hasn't helped. The affected base station is not tracking (tested by occluding controller so that the working base station can't see it). Will I need to send the base station in for repairs? It is quite hot where I live, so maybe the base station simply overheated? I have attached the latest s
  5. Hello. Because of my room environment, I mounted the VIVE BaseStations(2.0 / 4ea) upside-down. So, the LEDs of basestations face to the floor Now. After the STEAMVR Room Calibration, only two of basestations seem to be in place in VR. The others seem to be connected to STEAMVR, but they are not in place in VR. Do I have to make sure to mount the basestations upright?
  6. Good time of day. Faced the following problem: I have been working with the HTC Vive Cosmos headset for 3 months, and today there is a problem called "Error 108". Vive Console sees everything and determines everything. SteamVR enabled safe mode, then notified of this error, and the device detection panel was empty. The helmet screen has a grayish screen(probably a safe mode screen). If you disable the helmet by clicking on it, the image will be shown by the cameras. There is a sound in the headphones. All this happened after launching the program Whirligig (free version), which I have
  7. If you can’t disable safe mode and find headset is not connected on steam VR monitor at SteamVR 1.10.28. Please follow the instructions below for short term solution. 1. Please close SteamVR and update to beta 1.10.30 version. *How to update SteamVR beta 1.10.30 · Find SteamVR app on Steam game list and launch properties after closing SteamVR. · Select “beta – SteamVR Beta Update. · Close Steam VR monitor to trigger auto update 2. After updating to SteamVR beta 1.10.30, click unblock to ViveVR in “manage add-ons” pa
  8. Hello I bought vive pro eye to do eye tracking at unity. But, when I start eye tracking calibration in steamVR. adjust the headset up and down to fit the frame. Even if the headset up and down, the image does not change. and I can't go next step...just stop ; - ; In addition, the camera in SRruntime is not recognized. (And I connect my vive port to graphics card connected to the monitor.) I reinstall several times after deleting all the program(steamVR, SRruntime, etc,,,). SteamVR also 'Camera communication failed.' I think it is a problem wit
  9. I've contacted steam support and they said it was a vive software issue. Then I contacted vive support and they said the resolution couldn't be changed. I've completely reinstalled and uninstalled steam vr and even reset my headset. Is there any way my super sampling can be improved?
  10. Just received my Vive pro yesterday and the setup was flawless and without problems. The controllers and the HMD was updated by STEAM VR to their latest firmware - so all looked fine. But while playing around with the Chaperone, i noticed that my Dual Front Cameras are not working or at least can not be enabled. I always get a "Camera Communication Error" in STEAM VR when testing the CAM So here is the setup and description for everything. All the info is also provided with the attached screenshots. I am using Win10 64 BIT ( win10_1909_build_18363.535) and STEAM VR Versio
  11. Hi, I am trying to create a steam vr driver for vive hand tracking - emulate index controllers, but it seems like there is a loop that takes over steam vr - so i can't make the tracking work in background process. Are there any plans to implement this on your side? To be able to use hands instead of controllers? Thank you.
  12. Seems everytime i start my Vive cosmos, i have to fight with the following cycle: vive console loads steam vr loads steam vr crashes steam vr restarts in safe mode steam vr works but now vive console does not restart both and same issue just repeats. after several attempts, reinstalls of steam vr, file validations, or just trying repeatedly it just magicially decides to work. I've noticed it prefers to launch in steam VR home to be stable. Which I actually prefer to the viveport. so questions. Is there a way to fix this? I've tried bet
  13. Hi all - I'm trying to integrate two Vive trackers into my Unreal project, but I'm not able to get the trackers to consistently register in SteamVR. When I hover over the tracker in the SteamVR window, it shows it "Searching" most of the time rather than actively tracking. When I open my project, the mesh I have matched with the tracker only appears every so often when it's actively tracking Does anyone have advice about how to get a consistent track? I have the Tracker Dongles plugged in to my PC and resting over a foot away from it. Thanks!
  14. hi i wanted to know if anybody knew how to fix this problem. https://youtu.be/Np4cks62jxI https://www.youtube.com/watch?v=9PgP0UCnXt0&feature=youtu.be https://youtu.be/XHCPZ4FF5iI its really wierd...
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