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Showing results for tags 'server'.
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the goal is to set up some variables within a webbrowser for a Unity application. The communication needs to be bidirectional, because we also need to get first some information from Unity (which gameObjects/actions/... exists) for some pop up menus and secondly we have to fill out the "form" on the website which information should be sended to the Unity application in order to start the scene. Does anyone has any ideas? I already tried to work with this tutorial, but unfortunately Network.perrType is not available for Unity version 2019.2.9f1 anymore. @VibrantNebula