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Hi there, we are developing an eye test over a vive pro, and for comparison to an existing test we need to capture exactly what viewport is rendering at the original resolution (1400x1600 per eye). Does anybody think about a solution or aproach to get this. Put another camera in the rig is not the solution, we need to know which pixels are the user seeing and which not. @Corvus @MariosBikos_HTC
Hi there:) I'm graduated student and i studying ray tracing in VR with Unity. My program make rendering image of each eye and send them to Unity. Then show those images to each camera. My question is how can i make stereoscopic rendering image. I found some HTC Vive's official paper but i couldn't find. Temporarily i used off axis projection stereoscopic method. If you guys know official paper or thesis of this question plz give me some feedback. Thank you 🙂 @Tony PH Lin @Cotta