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  1. The most recent Wave SDK is version 3.2 (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This version includes Experimental Features that require the latest public ROM, version 4.14.623.1 for Focus Plus. Or 3.13.623.1 for Focus. Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering are now enabled by Default. This can be modified in the WaveVR settings. Please review the Release Notes for more information about the great new features and for Important Changes - https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-3-2-0 And leave any feedback or questions on the forums so that we can get back to you and the community. Wave Unity and Unreal SDK Recommended Versions: Unity 2019.4.3 or newer - see https://hub.vive.com/storage/app/doc/en-us/UnitySdk.html Unreal 4.24 or 4.25 - see https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealPlugin.html
  2. Hey, my game Phasmophobia is releasing on the 18th and has just passed the review process for release however the build that I uploaded is now 2 weeks old due to the review time and contains several bugs that have already been fixed. I would like to know how I can upload a new build before release on the 18th? If it's not possible, how long would it take to upload an update build after release? It is a multiplayer game and I am also releasing on Steam so I have had to limit the current Viveport build so that Steam players cannot play with them until they are on the latest build. I have already replied to the email I got sent for completing the review process as well as emailing support but I'm really time constrained here. Any help would be greatly appreciated. Thanks.
  3. VIVE Cosmos 1.0.10.7 – Public Release Notes Released March 3rd 2020 [Tracking] HMD Reduced HMD movement jitter Controller Overall performance improvement on controller tracking in VR [Runtime] Adjusted color correction for content running through compatibility libraries (such as Revive) – Forum Issue Link Fixed a memory leak bug that would build up over time [Lens] Fixed a bug where the setting your forward direction through Lens wasn't working Fixed Setting UI bugs
  4. VIVE Cosmos 1.0.9.2 – Beta Release Notes Released December 20th 2019  [Controller] Fine-tuned the battery level indicator to cover general rechargeable batteries. (if you find any abnormal behavior on your batteries, please reply here with the brand and model of your battery "link preferred") [Tracking] Controller Solved the specific tracking pose lock problem for boxing style movements and archery game playing [Vive Runtime] Improved stability for Performance Priority Mode on AMD graphic cards. Optimize IPD show up timing to avoid blocking the VR game Reported VR Headset audio device to OpenVR Improved frame rate control timing for optimize frame rate [Vive Console] Solved the specific case for HMD firmware update was interrupted by software update [OOBE & Room Setup] Support the multiple language EULA and Privacy URL [Origin] Added Christmas decorations
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