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Found 7 results

  1. VIVE Focus 3 Software 3.0.999.172 –Release Notes Released September 8th 2021 What’s new Sideload APKs to internal storage or SD card and install them through Settings > Storage > File browser Added support for more USB chipsets by adding USB compatibility mode in Settings > Advanced *Enable this mode only when your PC can’t detect the headset via USB Enhancements and fixes Made the power menu always accessible when pressing and holding the Headset button Fixed a bug where keyboard wouldn’t open during sign-in Applied bug fixes to screen recording function and out of boundary detection Hand tracking (for developers) Improved hand tracking gesture recognition, including pinch and cross hands Software customization service Added options to disable menus, notifications, and button events Added support for customizing tracking systems Added support for MDM client installation via specific batch configuration by HTC *Enterprise customization options will be available soon on a trial basis. For details, please contact HTC sales through https://business.vive.com/ *You can get a trial version of your customized VIVE Focus 3 software after signing an evaluation agreement with HTC. Your VIVE Focus 3 software also needs to be configured first using HTC's enterprise tool.
  2. VIVE Focus 3 Software 3.0.999.152 – Release Notes Released August 18th 2021 What’s new Added a quit content button in the VIVE menu Added functionality to quickly re-center the Library and dashboard when they’re out of bound Added USB Media Transfer Protocol support for both PC and Mac *Mac users will need to install the Android File Transfer tool first. File browser now supports file transfer between external storage and internal storage, as well as viewing of screenshots, and playback of screen recordings directly from Settings > Storage > Capture Added USB On The Go support for external storage devices Enhancements and Fixes Improved controller tracking and optimized performance when controllers are close to the sides of the headset Fixed an issue where controller sometimes could not reconnect during headset setup after factory reset Fixed an issue where screen recording time wasn’t displaying correctly Fixed an issue where casted screen appeared upside down briefly while switching between apps Fixed an issue where charging indicator showed incorrect status when the power adapter was unplugged Updates in Wave SDK 4.1.1 (for developers) Supported 2-stage pipeline Set render thread to low when display is off Added new button animation for touch/press/trigger events Added a new API to set screen protection [Overlay] Allow developers to show pass-through underlying scene in Mixed Reality applications
  3. VIVE Cosmos Beta 1.0.7.1 – Beta Release Notes Released 30th October 2019 [Tracking] - HMD Reduced tracking jitter when using VIVE Wireless Adapter. Fixed a bug where the too bright/low light toast notification wouldn’t show up. - Controller Improved near-HMD tracking jitter. [Room Setup] - Updated the environment UI around the animations for the room scanning step. - Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages. [ViveVR Runtime] - Origin no longer is forced as the default home environment. - Added Non-HDCP HMD error message, a bug affecting certain laptops with an Nvidia GPU, now separately reported as Error Code 220 (previously aggregated with Error Code 210). - Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages.
  4. VIVE Cosmos Beta 1.0.8.3 – Beta Release Notes Released 11/18/2019 [Tracking] HMD Room Setup will no longer be blocked by the high brightness notification. Improved tracking experience during dynamic movements when using VIVE Wireless Adapter. Controller Improved lower side tracking performance [Runtime] Fixed a bug where the boundary would not be triggered when the controller is static. Fixed bugs where Origin would behave abnormally when set as the default home environment. Fixed vignette setting can only be on/off on pass through but now also work on content to address Phr00t’s feedback [Lens] Fixed an issue where multiple transitional animations would occur when launching content. Improved controller pointer behavior when using Lens. [Origin] Updated environmental sounds and refined the tutorial.
  5. VIVE Cosmos 1.0.7.1 – Release Notes Released 31st October 2019 [Tracking] HMD: Improved low light tracking, with better prediction during fast movements. Fixed a bug where the too bright/low light notification would not show up. Enabled VIVE Wireless Adapter compatibility. Known issues: You may experience performance issues on older & lower end CPUs. We are working hard to improve this in the next release. If you experience connectivity, audio or display issues, please disable USB power management. Please note Cosmos requires a new 21W power bank, the connection cable for Cosmos, Velcro clip, and a new pad to attach to the headstrap. Due to the new inside-out tracking on Cosmos and other features, the headset draws slightly more power than the current Vive Wireless Adapter battery can support, so this new battery is needed to power this headset wirelessly. In addition, Vive Cosmos processes all the camera tracking data solely in the headset and never sends the visual tracking data to the PC. While this means we are securing user privacy in their play space, this approach results in a higher headset power consumption. Controllers: Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower. Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights. Improved prediction models for the case when a controller exits the headset’s field of view (FOV). Positional recovery is now faster and more accurate when returning into the headset’s FOV. Improved tracking close to HMD. Optimal range is now reduced up to 10 cm/4 inches from the HMD. Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another. Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV. *We will be continuously improving all aspects of the tracking algorithm in future updates. [ViveVR Runtime] Fixed Error Code 210 runtime bug. Non-HDCP errors on certain laptops caused by old Nvidia V-BIOS identified, notably on some MSI laptops. It will now be separately reported as Error Code 220 (previously aggregated with Error Code 210). If you encounter this on an MSI laptop, please reach out to MSI Technical Support for an updated new V-BIOS. Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior. Optimized the camera passthrough vignetting to better align and render safety boundaries. Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode. Improved mapping of error codes for edge case situations. VIVE Origin is no longer forced as the default home environment. Optimized tracking pose prediction to improve visual experience. Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly. Updated low light notification strings for Dutch, Danish, Finnish, Norwegian & Swedish languages. [VIVE Console] Fixed a bug where the DisplayPort connection errors would pop up before the connection had time to stabilize. Added Beta Release Notes and a link to all VIVE Cosmos Release Notes. Fixed registry issues caused by switching Windows accounts and installation changes. [OOBE & Room Setup] Fixed a bug where a transparent window would appear during setup when the HMD was connected. Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution. Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon. Updated and improved the animations and instructions for Room Setup. Updated the environment UI around the animations for the room scanning step. Fixed the null button UI bug for Chinese (Traditional/Simplified), Korean and Japan languages. [Lens] Improved the accuracy of the Cosmos-compatible filtering behavior. The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly. Added “New Releases” store carousel on the VIVEPORT page. Added support for limited-time trial content and ability to correctly indicate its access permissions. Added language support for Italian and Russian. Fixed bugs with French voice output. Next Update (Mid-November Beta) We are continuing to work to improve our tracking. To get access to future releases earlier, you can opt-in to our Beta program. Our next update targeted for beta in mid-November will work to improve the following scenarios: HMD: Further improvements in jitter reduction in low light environments. Improved wireless experience on older and lower end CPUs. Controllers: Improved controller occlusion tracking to support two-handed “rifle mode” in shooting games. Optimized tracking trajectory when a controller exits and re-enters the HMD’s FOV. This will improve content that involve the controllers frequently going behind the HMD or experience large amounts of swinging, such as racket & melee-based games. Better alignment of right and left controller tracking pose behavior after being near the HMD.
  6. The Vive Cosmos Beta has been updated to v1.0.7 via the Vive Console's beta release program. You can refer here if you wish to join the Beta program. Please use the software updater to keep your software up to date, and refer to below software change list to reference what's changed. Reply to this post if you encounter any issues, but also refer to “How to report issue through Vive Console” post to send back the logs with your feedback NEW UPDATE as 10/30/19: VIVE Cosmos - [Beta Release Notes: 1.0.7.1] Click link to be redirected to new post for release notes: https://forum.vive.com/topic/6788-cosmos-beta-release-1071/ VIVE Cosmos – Beta Release Notes 1.07 [Tracking] - HMD: 1. Improved low light tracking, with better prediction during fast movements. 2. Reduced tracking jitter when using VIVE Wireless Adapter. - Controllers: 1. Improved low light tracking stability. The minimum brightness requirement for reliable tracking is now 60% lower. 2. Improved high brightness tracking stability. The controllers will now track much better against a bright background, such as windows and studio lights. 3. Improved prediction models for the case when a controller exits the headset’s FOV. 4. Positional recovery is now faster and more accurate when returning into the headset’s FOV. 5. Improved near HMD tracking, up to 10 cm/4 in from the HMD. 6. Improved slow movement occlusion tracking prediction, which will help with content where the controllers are frequently occluding one another. 7. Improved the tracking algorithm to be better at ignoring other Cosmos controllers and patterns that may resemble the Cosmos controller, especially when the connected pair are out of the headset’s FOV. *We will be continuously improving all aspects of the tracking algorithm in future updates. [ViveVR Runtime] - Fixed Error Code 210 runtime bug. - Error Code 210 on MSI laptops identified. Affected users should reach out to MSI Technical Support to get an updated new V-BIOS. - Fixed a bug with the play area boundary transparency settings and fine-tuned its appearance behavior. - Optimized the camera passthrough vignetting to better align and render safety boundaries. - Added error logging and troubleshooting for SteamVR compositor crashes, installation path and cases involving Safe Mode. - Improved mapping of error codes for edge case situations. - Optimized tracking pose prediction to improve visual experience. - Resolved an issue where the IPD display would sometimes show when the HMD was moving quickly. [Vive Console] - Fixed a bug where the DisplayPort connection errors would pop up before the connection had time to stabilize. - Added Beta Release Notes and a link to all VIVE Cosmos Release Notes. - Fixed registry issues caused by switching Windows accounts and installation changes. [OOBE & Room Setup] - Fixed a bug where a transparent window would appear during setup when the HMD was connected. - Fixed a bug where UI elements and Russian fonts were displayed incorrectly at 4K monitor resolution. - Improved the animation explaining how to put on the HMD during setup and updated the Cosmos Setup shortcut icon. - Updated and improved the animations and instructions for Room Setup. [Lens] - Improved the accuracy of the Cosmos-compatible filtering behavior. - The Lens will no longer prevent launching of incompatible or unoptimized Cosmos titles from your Library. Instead, a warning icon will be displayed on top of thumbnails for titles that may not be compatible with Cosmos. However, it will launch properly. - Added “New Releases” store carousel on the VIVEPORT page. - Added support for limited-time trial content and ability to correctly indicate its access permissions. - Added language support for Italian and Russian. - Fixed bugs with French voice output.
  7. Hi all, Our latest update is out now to improve your overall Cosmos experience! Open your VIVE Console, and you'll automatically see a "Software Update" button if you're not on this latest version. VIVE Cosmos 1.0.5 – Release Notes 1. Room setup performance improved for low light environments. 2. Resolved a USB audio driver compatibility issue where audio would not play on certain system configurations. 3. Updated multiple languages strings throughout the out of box setup, Vive Console, and Origin. - Support for multiple languages on “Learn more page” in controller pairing (Arabic, Chinese (Traditional/Simplified), Czech, Denmark, Dutch, Finish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Russian, Spanish, Spanish-US, Swedish) - Fixed Russian string overlap issues in Vive Console - Fixed Japanese missing character in Origin - Support Czech language in Origin Next Update (Late October Beta) We have seen the community feedback and are continuing to work to improve tracking overall. Our next update targeted for beta at the end of October will work to improve the following scenarios: HMD: Improved low light tracking, with better prediction during fast movements Reduced tracking jitter Compatibility for Vive Wireless Adapter Controllers: Low light tracking stability – we will be continuously improving tracking accuracy in low light conditions High brightness tracking stability – we will be improving tracking accuracy in high brightness environment Overall improvement for prediction models when a controller exits the headset’s FOV Faster and more accurate positional recovery when returning into the headset’s FOV Improved near HMD tracking, which should improve archery mechanics in games Improved slow movement occlusion tracking prediction We will have more optimizations and improvements not mentioned here that we will detail closer to release.
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