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Showing results for tags 'ray'.
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I want to perform something like the video Raycasting video where using raycasting , I could get the object display name in unreal. In this video, I used first person camera to get the world Location and world rotation. Now, I would like to do the same using user gaze data to observe at which objects the user is gazing currently. I have used many blueprints using getGazedata but nothing seems to be working efficiently like the video above. I have attached a blueprint as an example of what I am currently trying to do. Gazedata blueprint Please tell me how can I get something like the video above using the Sranipal eye tracking data using blueprints in unreal.
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- sranipal
- ray-tracing
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SDK contains methods to check eyes blinking state: Is there some way to track each eye position separately? For now, the result is "combined": @Corvus