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Found 4 results

  1. Hello. I am experiencing a lot of RBG flickering pixels in my two lenses in my Pro. It started off small but has grown overtime. I am not sure if it is the cable, or the HMD itself. I would have to buy a new cable since it is out of warranty, but I don't want to risk buying a new 120 dollar cable if it isn't the source of the problem. Anyone know what issue it is most likely? Thanks! 🙂
  2. Hey, I have seen almost nothing for information on this issue, so I thought I would just start a thread on it. I purchased the Cosmos probably around late January. I've absolutely loved the product, despite a lot of negative things I hear. Running the beta software, the tracking is awesome. I still can't wait to expand on my VR rig with the external tracking faceplate and Index Controllers, but I think the Cosmos controllers are significantly better to use than the original Vive controllers. Anyways, I've been using my headset quite a bit in the last month and it's always been solid. Sudd
  3. It looks like the left image placed lower than right. It's OK if you look via single eye, but it's impossible to look with both eyes. Is it hardware bug? Any ideas how to fix it? @Corvus
  4. Hello! I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/ I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors: Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye' Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance' I use Unity 2019.1.14f1. Any suggestions?
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