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Showing results for tags 'pogopins'.
Hello everyone, I'm writing this post to share the recent issues I ran into past couple of weeks and the conclusions my companie and I made to fix them. First I'd like to specify that we work on a VR solution implying the use of 3 trackers (2 of them with pogopin inputs) and a leap motion on Unity. We recently ran into a series of problems involving : - First we couldn't connect some trackers in our App, even tho they where connected just fine in SteamVR. - After i fixed that, we had "random" troubles with the orientation of trackers (apparently a (90, 0, 0) rotation). We r
Hello, As the title says, I'm having trouble figuring out how to get the input feedback from the tracker POGO pins. After a lot of research, I've come across mostly solutions for Unreal Engine but I need to use Unity... they removed the SteamVR_Controller a few years ago and I've been unable to find a tutorial that doesn't include SteamVR_Controller or UE. So far, what I've managed to do is just track the tracker pucks location. :( In case you ask, I have been looking through the steamVR docs but... It's kinda going over my head. (I'm new to VR in general) So while I leave this he
Hi, I've got a Vive Tracker 2018 and a Sony Alpha 7. The shoe on top of the camera is capable to trigger an attached flash light. My Question: Is it possible to use this electrical trigger signal with the Pogo Pins? This way the camera trigger would not only create a picture but also send a trigger signal with the Tracker simultaneously! Any ideas to implement this technique is appreciated! Thx.