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Showing results for tags 'performance'.
We've been working on an application in Unity using the XR framework, targeting different headsets. Originally developing towards the Quest 1, recently we have ported the project to Vive (minimal work required due to XR framework support) and found that the performance is vastly inferior to what we were seeing on the Quest, despite very similar hardware specs. While the Quest 1 happily runs around 72 fps, the Focus Plus easily dips into the 60's, and sometimes even goes south of 50 fps. This is entirely down to GPU performance. Looking into the profiler, it appears the Vive is rendering
Sorry in advnace if this isn't the right place to be posting. I recently noticed that perofrmance while using wireless with my vive pro was significantly worse than when using wired. Seemed to roughly be 20-30% worse, which somewhat agreed with what I could find in other posts/forums (although disagreed with what I had understood from Vive's marketing). I have come across OpenVR Benchmark which seems to be a pretty good way to get consistent results. In doing so I get around 40-45% worse fps when using wireless. Wired at ~49fps compared to wireless at ~28fps. Is this normal/expe
Hello HTC Engineers and devs, We are considering developing for the Focus + with the Wave SDK and had some questions we were hoping to get some advice on! 1) Engine version. Our title is built with UE4.21.2 We don't plan to upgrade the engine in the near future. We are wondering if the WaveSDK for UE4.21.2 is still able to be used, or an UE4 engine update is required? 2) SceneCapture2D. We use the SceneCapture2D a lot with our title (on Oculus Quest) and we've seen this WaveSDK forum thread from around 3 months ago: https://forum.vive.com/topic/6552-can-not-use-scenecaptur
Hi, I'm trying too display the HUD perfomance tool provided by the Wave VR SDK for my Unity project. https://hub.vive.com/storage/docs/en-us/PerformanceProfiling.html#android-systrace However, after installing wvr_settings.apk and wvr_performance_hud_setting.apk via the adb command. The HUD never shows up when I execute the followig command adb shell setprop debug.wave.perfmonitor.mode 1 @Tony PH Lin @Cotta