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  1. Hi all, I've had the Cosmos for about a week now, and am having some issues with the controller tracking + room setup. The initial setup was mostly fine, and the Headset and Controllers worked okay for the first day or two; not perfect but about what I expected from inside-out tracking. After that, the controller tracking began to drop out frequently, at first they would re-sync after several seconds but that time has taken longer and longer (to the point where it could take several minutes of waving the controllers in front of the HMD to get tracking back.) Often, the only way
  2. Hi , I'm trying to build VR game from unity to Vive Focus Plus.When build and run on the device, the shadow disappears. They can be shown in editor. It's a simple scene with a couple of objects.Does anyone can help ?Many thanks,Christy
  3. I read somewhere (not sure in Reddit or here) that someone experience that tracking under bright white light is somehow worse than a dimmer, warmer (yellower) light. I use Cosmos in the living room, where my ceiling lights can switch between different modes. So after reading that, I try to switch to a different light mode. And there I have it, super sweet accurate aiming! In case your lights can switch into night mode too, please try it. Or if you don't know if your lights can do so, try switching it on and then off quickly a few times. Feel free to share your exper
  4. I was thinking about how much of a contributing factor the play area lighting, dimension and environment is to the overall tracking experience. It is likely the biggest factor from person-to-person in how well tracking performs. I believe I've seen some basic guidelines - well-lit (not under or over lit), clear differentiation between walls and floors, presence of some defining features. Is that as far it goes? I would be curious to know how many people bought the Cosmos, had a room that was slightly too bright or dim, and then assumed it was never going to track properly. It would be gr
  5. One thing I haven't noticed other users bringing up as much - is how much light leaks into the HMD! I am lucky to see any at all on my original Vive - but on Cosmos light leaks from below where the rubber flap is meant to conform to users nose(?) I guess that's what it is meant for. Light leaks in through there from beneath...doesn't on Vive. From top it seems to leak right in onto the LENS?!? how did that get missed? it somehow comes in from behind if there is a light source above and behind you from something like ANY ceiling light you might be standing under or behind you. Has anyone mitiga
  6. 1. The inside out tracking of the Focus relies on the cameras to sense edges and distinct points in the environment. A mono-colored wall or a non-textured environment does not make for good tracking conditions. The best tracking will come from an environment that has plenty of distinct points to track against on the floor, ground, and ceiling. 2. Ensure that the environment has adequate lighting (not too dim or direct sunlight). 3. The sweet “focus” spot of the Focus is in the center of the lens. It is recommended to keep the Focus adjustment dial tight (yet comfortable) on your h
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