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Found 7 results

  1. I recently bought a cosmos elite a couple weeks ago and on several occasions I have the audio suddenly drop for 2-3 seconds before coming back sometimes its once a night and other times its ever 10 minutes. I'm thinking its a driver/USB issue and its disconnecting and reconnecting. I've had it reconnect and the PC no longer lists the microphone as an input as well when the audio comes back on a potion of these incidents. The tracking and visuals are unaffected during these episodes. I really don't want to have to use a separate headset for audio as the headphones are nothing special, but are g
  2. Hello. Let me start with my configuration: SteamVR Version: 1.10.32 (1584924836) Viveport version: 1.3.15.28 OS: Windows 10 (10.0.0.18362) GPU: Gigabyte GeForce GTX 1080 Ti Gaming OC 11GB GDDR5X (352 bit) VBIOS version: 86.2.39.0.6a Graphic card drivers version: 26.21.14.4575 Nvidia drivers version: 445.75 Headset's firmware version: 2.0.0.348 I can't get the device to work. There is constant red light on the headset and it displays no image (black screen). From time to time, Vive Console displays one of the errors: 003, 210 (especially this one) or 218, but after
  3. Hello folks, I am running into a problem interfacing with the OpenVR SDK when using two trackers with one controller. Specifically, the IVRCompositor::WaitGetPoses( ) function will sometimes return incorrectly transformed matrices to my C++ application. I was wondering if anyone has experienced a problem like this before, or if there is a known solution. The scenario: I place two VIVE trackers about 1 foot apart from one another, facing the same direction. I would expected that the matrices of each tracker (stored in TrackedDevicePose_t -> mDeviceToAbsoluteTracking) will be very s
  4. Anyone having the lag or graphics issues when in game and you click the vive symbol, opening the bubble menu (sorry that I don’t have the names for the menu options but certain everyone knows which menu I’m referring to). I noted in three different games now that opening the menu by accident or otherwise severely stalls out and/or temporary freezes the background game. A few times, it’s resolved itself with only minor screen pixelations or images/frames appearing + disappearing rapidly to the sides of the viewable area. Other times, the game stopped responding entirely and I ended up startin
  5. One thing I haven't noticed other users bringing up as much - is how much light leaks into the HMD! I am lucky to see any at all on my original Vive - but on Cosmos light leaks from below where the rubber flap is meant to conform to users nose(?) I guess that's what it is meant for. Light leaks in through there from beneath...doesn't on Vive. From top it seems to leak right in onto the LENS?!? how did that get missed? it somehow comes in from behind if there is a light source above and behind you from something like ANY ceiling light you might be standing under or behind you. Has anyone mitiga
  6. So one of my base stations for the HTC vive is flashing red and it keeps saying that there is an error with it and I am unsure what to do about it to fix it.
  7. hi i wanted to know if anybody knew how to fix this problem. https://youtu.be/Np4cks62jxI https://www.youtube.com/watch?v=9PgP0UCnXt0&feature=youtu.be https://youtu.be/XHCPZ4FF5iI its really wierd...
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