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Showing results for tags 'htc vive pro eye'.
Hi, I'm working with a HTC Vive Pro Eye headset. I need to know the distance value between the gaze origin and the lens (segment a) and the distance value between the centre of the eye and the lens (segment b) as shown in the schema attached. Is there the possibility to have a documentation with all the other technical specs of the hardware building? Thank you.
Hello, I am trying to use the HTC Vive Pro in Unity with Tobii and I am getting this error: "Assets\TobiiXR\External\Providers\Vive\ViveProvider.cs(8,7): error CS0246: The type or namespace name 'ViveSR' could not be found (are you missing a using directive or an assembly reference?)" when I enable the "Support Vive Pro Eye" in the "Standalone Player Settings" section. I am using Unity 2019.4.7f1 but I have also tried in newer versions of Unity and I still have the same error. I have redone all the installation steps just in case something went wrong but Eye Tracking is working well as I could calibrate it in the Steam VR Home. Someone knows what could be happening? Thanks!
Is it possible to spectate during the eye calibration from HTC? I use Unity and start the eye calibration by calling SRanipal_Eye_API.LaunchEyeCalibration() the HTC Eye Calibration is neither visible from the Unity game window nor being picked up from a screen recorder like unity recorder v2. I would like/I need to help participants (especially children!) during the calibration step, and it would be great if I can see what they see. It is also possible to change the language that the eye calibration screen uses programmatically? Thanks, @Corvus @Daniel_Y @zzy
I'm now working on a project at which requires eye tracking on my HTC VIVE Pro Eye. Unfortunately, I don't have the base stations or the controller along side with the HDM. I have found a way to project image from unity to the VIVE but the eye tracking function doesn't work. I'm hope there is another way to use the eye tracker, without base stations and controllers