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  1. Hello, I am using the Unity XR SDK in my project. I need to implement the exit to the main menu when the user takes off the helmet, before the helmet goes into standby mode. I tried to track the moment of withdrawal using the XR API, here is an example implementation: InputDevice headDevice = InputDevices.GetDeviceAtXRNode (XRNode.Head); if (headDevice.isValid == false) return; bool userPresent = false; boolean presenceFeatureSupported = headDevice.TryGetFeatureValue (CommonUsages.userPresence, out userPresent); but it turned out that this option is not
  2. BHello everyone, we have been struggling with this for a few days now and perhaps someone can enlighten us or had similar problems. We use a HTC Vive Focus Plus and want to stream the display to an external device (e.g. Smart TV or Chromecast). In our actual case we use a Samsung Series 7 55" Smart TV which supports Miracast (working from other devices like windows pcs) and a Google Chromecast 3rd Gen. (assumed it might work as standard Android streaming works with it). All devices are connected to a 5Ghz wireless network and can be seen by other devices (Android devices, Window
  3. Hi! We use a Vive Focus in Kiosk mode, and we need to keep our headsets ON with an application running, while they are charging. Unfortunately we noticed that when a headset is charging and displaying an image, its battery decreases faster than it increases. In that regard, we thought we could charge the headsets in sleep mode. However, sleep mode seems to pause the application which is running, and cuts all connections to our server. Is it possible to keep the headset connected to the socket while it is in sleep mode? And Is it possible to keep the applicat
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