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Showing results for tags 'head motion'.
Hello, I am using the Unity XR SDK in my project. I need to implement the exit to the main menu when the user takes off the helmet, before the helmet goes into standby mode. I tried to track the moment of withdrawal using the XR API, here is an example implementation: InputDevice headDevice = InputDevices.GetDeviceAtXRNode (XRNode.Head); if (headDevice.isValid == false) return; bool userPresent = false; boolean presenceFeatureSupported = headDevice.TryGetFeatureValue (CommonUsages.userPresence, out userPresent); but it turned out that this option is not supported by my helmet model (HTC Vive Focus Plus). Are there any other ways to track the moment the user's helmet is removed? @Tony PH Lin
Hi - I would like to entirely eliminate the head motion sensor input on the HTC vive pro eye such that if the user moves their head, the display does not change and keeps the same view / screen. I know this is a bizarre request - it is for an eye tracking study with no external variables coming into play), but any help would be appreciated on whereto look in the SDK. Thank you so much!