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Showing results for tags 'fps'.
Hi! I have been having frame drops (or sluttering, idk if this term is correct) when moving while using the VIVE. I don think that my setup is the problem: Windwos 10 Pro 1903 18362.1082 AMD Ryzen 5 3600X AMD Radeon RX 5600 XT (Sapphire PULSE) 500 gb nvme. 32 gb 3600 MHZ. X570 Aorus Elite WiFi MB. I have been having this issue with every game I own, for example: Alyx, BeatSaber, Creed, Pistol Whip, etc. I have been testing on the Orange Room of VR Mark and I only have frecuent spikes in frame time when I am moving around, but when I leave the headse
I've played most of the popular titles like Pavlov, Onward, Gunclub VR, Arizona Sunshine, SuperHot.. the list goes on. But to me, none of them beats.. *drum roll*.. RAW DATA! (by Survios) This game is sooooo good especially in the early days of VR. To this day, it still remains my favorite FPS. The reloading, the specials, the charging powershot, the half jumping robots, drones, etc. I feel like the game is so underrated when new VR users go straight to the popular titles I listed above. Don't get me wrong, those are all REALLY great experiences, but Raw Data should be in that list
Hi, I'm trying too display the HUD perfomance tool provided by the Wave VR SDK for my Unity project. https://hub.vive.com/storage/docs/en-us/PerformanceProfiling.html#android-systrace However, after installing wvr_settings.apk and wvr_performance_hud_setting.apk via the adb command. The HUD never shows up when I execute the followig command adb shell setprop debug.wave.perfmonitor.mode 1 @Tony PH Lin @Cotta