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  1. The most recent Wave SDK is version 3.2.0 (Beta) (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This Beta version includes Experimental Features that require a different ROM version than 3.07.623.x (Update: Aug 13: See REQUEST ROM ACCESS at bottom of post.) We’d like to hear your feedback on how to improve the design interface, performance, user experience, and more. Some of the Experimental Features (specifically hand tracking and gestures) only work with a new Developer ROM, so do not submit content with these features to the Viveport store for Publishing (yet). More information to follow soon for when these upgraded ROMs will be publicly available. . Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering are now enabled by Default. This can be modified in the WaveVR settings. Please review the Release Notes for more information about the great new features and for Important Changes - https://hub.vive.com/storage/docs/en-us/ReleaseNote.html#release-3-2-0 And leave any feedback or questions on the forums so that we can get back to you and the community. Wave Unity and Unreal SDK Recommended Versions: Unity 2019.4.3 or newer - see https://hub.vive.com/storage/app/doc/en-us/UnitySdk.html Unreal 4.24 or 4.25 - see https://hub.vive.com/storage/app/doc/en-us/UnrealPlugin/UnrealPlugin.html REQUEST ROM ACCESS In order to use the experimental features found in Wave SDK 3.2.0 you’ll need to upgrade to the latest ROM (go to Settings > System Update). Make sure that your device is upgraded to the latest public ROM before you request access to the Upgraded ROM. Focus Plus: 3.07.623.3 Focus (dev kit): 2.04.1400.2 Upgraded ROM Version Info: Focus Plus: 4.01.623.320 Focus (dev kit): 3.11.1400.320 Please write to vivefocus_global@htc.com and provide your: name, company, device type (Focus or Focus Plus), HMD serial number, and your current ROM Version. Once your request is processed, then you will receive a FOTA Update for the latest ROM version for your device. Expect 2 business days turn-around time.
  2. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Controller Tracking Tips. Read the Vive Focus Plus User Guide to get acquainted with it. Make sure to update your HMD to the latest ROM (currently version 3.07.623.x). You can update the device by tapping on the controller’s Vive button and then > Settings > System Update (Note: You must be connected via Wi-Fi in order to receive system updates). Once you’re ready to publish your app on Viveport, visit the Viveport Developer Console. If you need inspiration, feel free to find some fun right away and get to know some of the Wave experiences. Visit the Viveport M store in the HMD and peruse the titles with the 6+6dof label. This label indicates that the experience is compatible with the 6dof headset and the 6dof controllers. Here are some great suggestions: Browse the Virtual Web with Firefox Reality. Download Sureshot: RPO Edition. In this Ready Player One app you can freely move and shoot in full room scale glory! Check out Skyworld Kingdom Brawl, which is Vive Studios’ tactical card-battler, Clash Royale-inspired collaboration with Vertigo Games. Or try Kingdom of Blades for some sword swinging, shield bashing action! If you’re looking to purchase a Focus Plus, they are available at this link https://enterprise.vive.com/us/focus-plus/. For bulk orders, please reach out to your Vive contact for more information. If you have any questions, please don’t hesitate to reach out to us. We look forward to experiencing what you create. See you in VR, Justin and the Vive Team
  3. Hello One and All, If you're interested in creating mobile VR content for the Wave platform and you want to win cash prizes, check out the Wave Developer Awards - https://developer.vive.com/resources/2019/12/17/viveport-launches-wave-developer-awards/. We are now accepting submissions through April 10, 2020 at 11:59pm (GMT+8). Check out the video for inspiration and see some of the great games and apps that already exist in the Wave ecosystem. Good luck and can't wait to see the great apps that you create!
  4. Hi i'm trying to play 360 videos in my vive Focus Games. I'm using unity 2018.3.3f1 build in video Player .Its about 80% that it will crash by the time i'm switching video A into video B . We thought its the device performance problem .We have try to use 20 MB videos ,but same issue occurred. 我們使用的是內建的 video player 。當我按下搖桿時 要把正在撥放的360影片切換成另一部360影片 在影片跟影片切換這邊 大概會有80%的機率閃退 我們懷疑是效能不足的問題 於是我們試過使用20 MB 左右的影片來做切換 一樣會有這個問題。 @Tony PH Lin @Cotta
  5. Hello. Will the Cosmos ever be able to handle focus diameter improvements? Is it a hardware limitation or can software widen the area of focus? Currently with latest beta patches (Oct 8th) about 20% of the distance away from middle towards the edge picks up blur and at 30% you have to turn your head to keep any detail. The CV1 you can get to 80% before focus degradation starts to creep in. This allows you to do things like read messages on screens with your eyes which is pretty nice. In Cosmos currently, even if you are watching the big screen in the viveport library, you have to turn your head to focus on each title separately below. Even looking at the middle of the preview screen which is kinda far away, you can't look at the edges of the preview display without turning your head a lot. Looking forward to hearing if this narrow area of focus is an intentional 'feature' to increase the clarity of just that region, or if this is a known issue that is planned on being resolved. (I wrote this entry spanning my entire monitor with only moving my eyes. It was pretty nice) Thanks!
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