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Found 8 results

  1. Focus and Focus Plus Firmware Update Released: October 27, 2020 VIVE Focus Plus ROM: 4.14.623.1 VIVE Focus ROM (Global version): 3.13.623.1 VIVE Focus ROM (China version): 3.13.1405.1 Great news! We have a big firmware update packed with new features that just released today. Please read below for the highlights and full list of features: When you’re ready to upgrade your device(s) - From the Viveport Home Menu > Settings > System Update to upgrade. HIGHLIGHTS: · Show
  2. The most recent Wave SDK is version 3.2 (Released August 11, 2020) https://developer.vive.com/resources/vive-wave/ [Important Note] This version includes Experimental Features that require the latest public ROM, version 4.14.623.1 for Focus Plus. Or 3.13.623.1 for Focus. Major New Features include: Unity XR Plug-in Framework Support Hand and Gesture Tracking. Please note these features are experimental and are likely to be updated in our next SDK release. Passthrough Support via new APIs. Adaptive Quality and Foveated Rendering ar
  3. Hello One and All, If you're interested in creating mobile VR content for the Wave platform and you want to win cash prizes, check out the Wave Developer Awards - https://developer.vive.com/resources/2019/12/17/viveport-launches-wave-developer-awards/. We are now accepting submissions through April 10, 2020 at 11:59pm (GMT+8). Check out the video for inspiration and see some of the great games and apps that already exist in the Wave ecosystem. Good luck and can't wait to see the great apps that you create!
  4. Hi i'm trying to play 360 videos in my vive Focus Games. I'm using unity 2018.3.3f1 build in video Player .Its about 80% that it will crash by the time i'm switching video A into video B . We thought its the device performance problem .We have try to use 20 MB videos ,but same issue occurred. 我們使用的是內建的 video player 。當我按下搖桿時 要把正在撥放的360影片切換成另一部360影片 在影片跟影片切換這邊 大概會有80%的機率閃退 我們懷疑是效能不足的問題 於是我們試過使用20 MB 左右的影片來做切換 一樣會有這個問題。 @Tony PH Lin @Cotta
  5. Hello. Will the Cosmos ever be able to handle focus diameter improvements? Is it a hardware limitation or can software widen the area of focus? Currently with latest beta patches (Oct 8th) about 20% of the distance away from middle towards the edge picks up blur and at 30% you have to turn your head to keep any detail. The CV1 you can get to 80% before focus degradation starts to creep in. This allows you to do things like read messages on screens with your eyes which is pretty nice. In Cosmos currently, even if you are watching the big screen in the viveport library, you have
  6. 1. The inside out tracking of the Focus relies on the cameras to sense edges and distinct points in the environment. A mono-colored wall or a non-textured environment does not make for good tracking conditions. The best tracking will come from an environment that has plenty of distinct points to track against on the floor, ground, and ceiling. 2. Ensure that the environment has adequate lighting (not too dim or direct sunlight). 3. The sweet “focus” spot of the Focus is in the center of the lens. It is recommended to keep the Focus adjustment dial tight (yet comfortable) on your h
  7. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Co
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