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Found 11 results

  1. Today, we've released a new ROM update version 3.07.623.3 for the Focus Plus. This update is available as a FOTA and you should receive a message in your device prompting you to make the update. It includes a medley of improvements, listed below. Here are the release notes: Add support for Wi-Fi 2.4GHz band. Add support for VIVEPORT Streaming. Add Wi-Fi setting and Cast function on the Power button menu when in Kiosk mode (to disable, go to More Settings > Kiosk mode). Enable/Disable “Lost tracking” warning in Developer options. Adjust the play area size (2x2m, 3x3m, or 4x4m) in Developer options. Show controller firmware version in Quick Settings > Controller. Add a 5GHz regulatory e-label for Japan in More Settings > About > Certification. Add Korean language support. Update WAVE SDK version to 3.1.7.
  2. Hey, I made some VR with HTC Vive, the workflow wasn't perfect but it was ok : a simple play in the Unity editor, and you remove quickly the helmet you grab the error etc. Debugging on the Vive Focus is an other challenge. How do you do guys? I compile with development build and script debugging, and I set the console for remote, but I must leave my helmet to see if I've an error. I found this plugin https://assetstore.unity.com/packages/tools/gui/vr-console-106491 it works ok : just put the console in the scene and you have live error & log. What process are you using?
  3. This might be a dumb question, but I haven't found anything in the documentation on it specifically. I assume there's a straight-forward way of showing/hiding the default controller models during runtime? I guess on that same thought process is there a simple way to replace the controller models with something different if desired? Thanks Vive Focus Plus Unity 2018.4.14f1 Wave SDK 3.1.4 @Cotta @Tony PH Lin
  4. Dear HTC I am trying here as i now have tried 3 times through your advantage program without any response on the matter from Lisa. We are a development company in EU, primarily developing for Vive and Vive Focus+ the casting is still very unreliable and exact as other have mentioned back from September 2019 and onwards. The casting to MiraCast doesn't work on all devices and are very buggy. I could cast to PC, Win10 the first 2 times and after a software update from VIVE the casting to PC wont work, and casting to anything else than Microsoft Wireless Display Adapter wont work. We have tested 17 different HTC Vive Focus+ with the danish government over the past year and all with the same result, so no its not a issue in 1 headset but a software issue. I am, while writing, sitting at my pc, with the Vive Focus+ headset next to me, on the same 5GhZ internet and can see the PC name in casting on HTC Vive Focus+ but when connecting it crasches and cannot connect. So the statement that it works for Pc is not correct. It wokrks for Pc 20% of the time and for casting to a dongle 80% of the time. (Based on 1 year of daily usage with the Danish government, conferences, event and presentaitons) It is very unreliable as we not have been to events and conferences with it all working and next day no casting, with same setup and not changes from prior day. Please please please fix the casting, its a standard format as you HTC mention yourself in your documentation and should work 100% as in any other product on the market. The headset is sadly unusable without casting when developing and using with patients and governmental rehabilitation, as the staff need to monitor the patient when training. - Best VR Rehab @Tony PH Lin @Cotta @JustinVive
  5. I am investigating HMDs for a game soon to be in development, and I was hoping someone could fill me in on best practices for the Focus Plus units. Is there a functional difference between the developer kit version and the consumer model of the Focus Plus? This unit appears to be the old version of the Focus. Is there a dev kit for the Plus model? The units would be running a single application at any given time so I presume something akin to kiosk mode would be used, or are apps only intended to be loaded via Viveport? Thanks @Tony PH Lin @Cotta @JustinVive
  6. We've run into an issue migrating our app from the Focus to the Focus Plus. We are using the Native Media SDK (NdkMediaCodec.h) for decode. For whatever reason the same NDK decoder that works fine on Vive Focus, doesn't work on the Focus Plus. What happens on the Plus is, a couple frames get decoded, and then decoder stops producing output. There are no related errors in Logcat. The only difference I can see between the two devices is the Wave SDK version. Any ideas? Thanks, Krasi @Tony PH Lin
  7. Hi everyone, The last week i bought a HTC Vive Focus plus with the Vive Entreprise Advantage for Focus Plus. To test it, i download on unity the WaveVr SDK with Samples scenes, but i can not build or export this example on my HTC Vive Focus Plus. Can you help me solve this problem please? @Cotta @Tony PH Lin
  8. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Controller Tracking Tips. Read the Vive Focus Plus User Guide to get acquainted with it. Make sure to update your HMD to the latest ROM (currently version 3.07.623.x). You can update the device by tapping on the controller’s Vive button and then > Settings > System Update (Note: You must be connected via Wi-Fi in order to receive system updates). Once you’re ready to publish your app on Viveport, visit the Viveport Developer Console. If you need inspiration, feel free to find some fun right away and get to know some of the Wave experiences. Visit the Viveport M store in the HMD and peruse the titles with the 6+6dof label. This label indicates that the experience is compatible with the 6dof headset and the 6dof controllers. Here are some great suggestions: Browse the Virtual Web with Firefox Reality. Download Sureshot: RPO Edition. In this Ready Player One app you can freely move and shoot in full room scale glory! Check out Skyworld Kingdom Brawl, which is Vive Studios’ tactical card-battler, Clash Royale-inspired collaboration with Vertigo Games. Or try Kingdom of Blades for some sword swinging, shield bashing action! If you’re looking to purchase a Focus Plus, they are available at this link https://enterprise.vive.com/us/focus-plus/. For bulk orders, please reach out to your Vive contact for more information. If you have any questions, please don’t hesitate to reach out to us. We look forward to experiencing what you create. See you in VR, Justin and the Vive Team
  9. What's the main difference between Kiosk mode on the Vive Focus Plus and Vive enterprise private content management from Vive STARTER. I'm having some people use a Vive Focus Plus and I only want them to run one program. I know I can use Kiosk mode but can I do that with STARTER? Thanks in advance. @Tony PH Lin @Cotta @JustinVive
  10. Hi, Everyone. Today, I started making VR contents for Vive Focus by unity. I could build now but this windows popup everytime. How can I solve this?
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