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Found 20 results

  1. I got a new HTC vive focus plus , the controller didnt pair to the hmd out of the box (its wierd issue the controller pairs with the headset but the UI doesnt change in the headset ). tried cache clearance and factory reset . can some one share the url or upgrade file for the firmware . I got this device 20 days ago all i see is pair your controller screen , The support team guided me here, Please help
  2. I am using Unreal Engine 4.22 and WaveVR version 3.1.94. When I build my project and run it on Focus Plus, it crashes immediately. The error shown in the log file is below: [2021.01.28-17.34.56:666][ 2]LogAndroid: Error: === Critical error: ===[2021.01.28-17.34.56:666][ 2]LogAndroid: Error:[2021.01.28-17.34.56:666][ 2]LogAndroid: Error: Assertion failed: Result == 1 [File:D:\UEPixo\Engine\Source\Runtime\OpenGLDrv\Private\Android\AndroidEGL.cpp] [Line: 333][2021.01.28-17.34.56:666][ 2]LogAndroid: Error: ERROR: SetCurrentSharedContext eglMakeCurrent failed : 0x300d[2021.01.28-17.34.56:
  3. Greeting, Currently I having some issues that my app will crash whenever my client are using it from his side. I tested and casted from my side here that every time, there are no crashes. But when my client using it, it will crash and specially during casting at Windows Connect at his PC and using Windows Display Wireless Adapter. Here are my client PC hardware specs are:- Lenovo p330 i7 8th, 16G memory, LEADTEK p400 display card with 2G memory. Please, if anyone with have these kind of experiences, please share your solutions. Thank you.
  4. Hi, maybe somebody knows how is it possible to capture video in Focus Plus and save it to disk? I mean start/stop capture inside application
  5. Hi there! Im developing the port of a desktop VR application from Vive Cosmos to Focus plus, it was working, but in one day the app started to give me this error when i launch it in the Focus, some idea? Im ussing Unity 2019.2.21f1,Wave VR, Open VR and Steam Vr are in the project
  6. Focus and Focus Plus Firmware Update Released: October 27, 2020 VIVE Focus Plus ROM: 4.14.623.1 VIVE Focus ROM (Global version): 3.13.623.1 VIVE Focus ROM (China version): 3.13.1405.1 Great news! We have a big firmware update packed with new features that just released today. Please read below for the highlights and full list of features: When you’re ready to upgrade your device(s) - From the Viveport Home Menu > Settings > System Update to upgrade. HIGHLIGHTS: · Show
  7. Hi, Everyone. Today, I started making VR contents for Vive Focus by unity. I could build now but this windows popup everytime. How can I solve this?
  8. I am creating a VR project for Vive Focus with Unity. Run WaveVR Attributes and the following screen will appear. This screen is also displayed when you execute a build. Which manifest file should I modify?
  9. We realise how important it is for the development community to have easy-to-use tools that improve content performance. We recently released the new update of Wave SDK 3.1.94 [Early Access] with several Experimental Features for developers who create content for standalone VR headsets of the Wave Ecosystem such as the Vive Focus Plus and Vive Focus. In this update, we introduced changes to the Adaptive Quality feature, which can help to automatically adjust the rendering quality of your VR application according to the system workload in order to achieve better performance and improve battery
  10. Back in release 2.1.8 we were told to make sure to handle BOTH the new Alias1_Trigger and Alias1_Digital_Trigger in our code. In Wave SDK 3.1.6 the new WaveVR_Button List was introduced but for some reason the DigitalTrigger is commented out. Our app needs to run on BOTH focus and focus plus. Can someone help us figure out what buttons map to which enum values as of 3.1.6 See the Assets\WaveVR\Scripts\WaveVR_ButtonList from the latest unitypackage for Wave SDK 3.1.16: @Cotta @Tony PH Lin
  11. What's the main difference between Kiosk mode on the Vive Focus Plus and Vive enterprise private content management from Vive STARTER. I'm having some people use a Vive Focus Plus and I only want them to run one program. I know I can use Kiosk mode but can I do that with STARTER? Thanks in advance. @Tony PH Lin @Cotta @JustinVive
  12. Today, we've released a new ROM update version 3.07.623.3 for the Focus Plus. This update is available as a FOTA and you should receive a message in your device prompting you to make the update. It includes a medley of improvements, listed below. Here are the release notes: Add support for Wi-Fi 2.4GHz band. Add support for VIVEPORT Streaming. Add Wi-Fi setting and Cast function on the Power button menu when in Kiosk mode (to disable, go to More Settings > Kiosk mode). Enable/Disable “Lost tracking” warning in Developer options. Adjust the play area size
  13. Hey, I made some VR with HTC Vive, the workflow wasn't perfect but it was ok : a simple play in the Unity editor, and you remove quickly the helmet you grab the error etc. Debugging on the Vive Focus is an other challenge. How do you do guys? I compile with development build and script debugging, and I set the console for remote, but I must leave my helmet to see if I've an error. I found this plugin https://assetstore.unity.com/packages/tools/gui/vr-console-106491 it works ok : just put the console in the scene and you have live error & log. What process are you using?
  14. This might be a dumb question, but I haven't found anything in the documentation on it specifically. I assume there's a straight-forward way of showing/hiding the default controller models during runtime? I guess on that same thought process is there a simple way to replace the controller models with something different if desired? Thanks Vive Focus Plus Unity 2018.4.14f1 Wave SDK 3.1.4 @Cotta @Tony PH Lin
  15. Dear HTC I am trying here as i now have tried 3 times through your advantage program without any response on the matter from Lisa. We are a development company in EU, primarily developing for Vive and Vive Focus+ the casting is still very unreliable and exact as other have mentioned back from September 2019 and onwards. The casting to MiraCast doesn't work on all devices and are very buggy. I could cast to PC, Win10 the first 2 times and after a software update from VIVE the casting to PC wont work, and casting to anything else than Microsoft Wireless Display Adapter wo
  16. I am investigating HMDs for a game soon to be in development, and I was hoping someone could fill me in on best practices for the Focus Plus units. Is there a functional difference between the developer kit version and the consumer model of the Focus Plus? This unit appears to be the old version of the Focus. Is there a dev kit for the Plus model? The units would be running a single application at any given time so I presume something akin to kiosk mode would be used, or are apps only intended to be loaded via Viveport? Thanks @Tony PH Lin @Cotta @JustinVive
  17. We've run into an issue migrating our app from the Focus to the Focus Plus. We are using the Native Media SDK (NdkMediaCodec.h) for decode. For whatever reason the same NDK decoder that works fine on Vive Focus, doesn't work on the Focus Plus. What happens on the Plus is, a couple frames get decoded, and then decoder stops producing output. There are no related errors in Logcat. The only difference I can see between the two devices is the Wave SDK version. Any ideas? Thanks, Krasi @Tony PH Lin
  18. Hi everyone, The last week i bought a HTC Vive Focus plus with the Vive Entreprise Advantage for Focus Plus. To test it, i download on unity the WaveVr SDK with Samples scenes, but i can not build or export this example on my HTC Vive Focus Plus. Can you help me solve this problem please? @Cotta @Tony PH Lin
  19. In order to build for the Focus Plus you will need to integrate your apps with the Wave SDK. For more information about Focus and Wave development check out our Vive Developer Resources Site. You can find both the Wave SDK and Documentation linked from this Resource page. If you’re a Unity Developer, then Getting Started with Unity and Wave SDK will be very helpful. If you’re looking for community help, be sure to visit the Wave SDK Forum to find answers to your questions or to ask new ones you may have. You can find best practices for HMD and controller tracking - Room Setup and Co
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