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Found 2 results

  1. I wanted to play with my Vive Cosmos Elite again so I set everything up and noticed that one base station was blinking red. I did not have any problems when I played VR around 1 year ago so I am not sure what could have broke while the base stations sat in my original box. One base station is on b and one is on c. I have tried unplugging and replugging the faulty base station and it turns green at the start but then changes to a blinking red. I can see all the dots in the faulty base station and I believe that it shows up in the SteamVR devices menu. I have not tried to test the playroom to see if I can see both base stations though. Maybe it is a visual glitch and the base station is working fine?
  2. UPDATE: The issue has been addressed with Beta 1.0.12.2 released. Here is how to change to the the BETA stream. -------------- There is currently an issue where Cosmos Elite users will get a crash when running applications that were built using Unreal Engine 4.24 or 4.25. We are now tracking the issue and will report back whenever there is an official fix for it. However, you can apply a temporary workaround for the issue as reported here: https://answers.unrealengine.com/questions/953996/does-the-unreal-engine-support-the-cosmos-elite.html The workaround is quite simple but it can't be considered a final fix cause it may impact performances for low-end GPU users. For game/app end users: Just go to %USERPROFILE%\AppData\Local\{ApplicationName}\Saved\\Config\WindowsNoEditor\ and open (or create if not present) the file Engine.ini. Then add the following lines at the end of the file: [/Script/Engine.RendererSettings] vr.HiddenAreaMask=false For Developers: Do the same thing by editing the file DefaultEngine.ini (config folder) and restart Unreal Engine
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