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Showing results for tags 'finch'.
I have tried in vain to make the trigger button also do exactly what the DPAD button on the Finch controller, but cannot figure it out. I tried modifying the WaveVRInputModuleManager BP by adding the trigger as an entry for the gaze trigger button or the controller buttons and even tried adding an action mapping in Unreal for the trigger to launch a "Send Click Event", but nothing I do makes a difference. I even tried to modify the WaveVRBlueprintFunctionLibrary.cpp to make the trigger set: ResId = EWVR_InputId::DPad_Down and failed. Please help. Thanks.