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Found 13 results

  1. Hi developers, If you're currently developing an application using our Wave SDK, then we’d like to hear your feedback thus far. Wave SDK Feedback Survey The survey will close on June 15, and the next one will be scheduled for on July 1. We appreciate you and your feedback!
  2. Hi developers, If you're currently developing an application using our Eye Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Eye Tracking SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  3. Hi developers, If you're currently developing an application using our Hand Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Hand Tracking SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  4. Hi developers, If you're currently developing an application using our SRWorks SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: SRWorks SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  5. Hi developers, If you're currently developing an application using our Wave SDK, then we'd like your participation in our new monthly survey! We want to listen to YOU because we believe feedback is most important in building the right product for you to succeed. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to aggregate the responses and prioritize the most common request items in the next software updates. The link to this survey is provided here: Wave SDK Feedback Survey The survey will close on May 15, and the next one will be scheduled for on June 1. We appreciate you and your feedback!
  6. Hi developers, If you're currently developing an application using our Eye Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Eye Tracking SDK Feedback Survey The survey will close on April 15th, and the next one will be sent on May 1. "The purpose of this survey is to collect feedback from developers using the Eye Tracking SDK. Feedback is important because it can point out aspects of the product that needs improvement and/or new ideas that can be implemented to further increase the product's value. The goal is to listen, understand, and prioritize this information to improve the overall developer experience."
  7. Hi developers, If you're currently developing an application using our Hand Tracking SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Hand Tracking SDK Feedback Survey The survey will close on April 15th, and the next one will be sent on May 1.
  8. Hi developers, If you're currently developing an application using our SRWorks SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: SRWorks SDK Feedback Survey The survey will close on April 15th, and the next one will be sent on May 1.
  9. Hi developers, If you're currently developing an application using our Wave SDK, then we'd like your participation in our new monthly survey! We want to listen to you as we believe feedback is the most important element in the development ecosystem. Your participation is a way to directly communicate with us about your experience using our SDK including challenges, frustrations, ease of use, feature request, etc. Our process is to then receive and treat your information as constructive to further improve in areas needed. The link to this survey is provided here: Wave SDK Feedback Survey The survey will close on April 15th, and the next one will be sent on May 1.
  10. Just an FYI the program installed as "Vive Room Setup" with the Cosmos Elite is actually the version that's expecting to use inside out tracking and as such I had to basically reinstall the system when I replaced/moved one of my Lighthouses and the floor level was set 20cm below my real floor. It'd be fantastic going forward if you could make it so the software detects which tracking system to use based on the face plate installed when it detects a Cosmos and recognises also that it should be looking for the Vive controllers not the cosmos controllers that would make re-calibrating just that little easier
  11. (Sorry for my English....I'm Portuguese) I was hopping that Cosmos would be Great.... the image would really improve.... and it seems that the definition is good but the lenses....my God! Are horrible! Image is to much distorted on the edges....You have a litle....real litle spot to look in front so that you can see more or less without blurriness I used Ps4vr and even ps4vr is better in lenses quality....Why ? And before any one tell me to take out the protective film on the lenses etc or to adjust my IPD or adjust the position etc etc....I have tryed everything... My IPD it's 68mm Also I fell that the lenses are to far from my eyes. So my FOV is very small....also the PSVR is much better in this mater.... I'm really disappointed! Any one? Any clues? Should I move to another brand? I've spend 830€ for this one... @C.T. @stvnxu
  12. It would be good to hear what new users of the Cosmos Elite think of it. I'm sure it will be a great addition to the Vive Cosmos lineup.
  13. hy, guys I wanted to share with you my feelings after 6 hours of play ....AMAZING ! no tracking problem with the htc cosmos controllers, the aim is very correct, the only negative point is the use of the left hand with the torch that cannot be placed on the top of the right hand, there has some dropout happening. For those who have it, what graphic options did you select in steam ? and in the game ?
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