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Found 7 results

  1. Hi, I'm using the SRWorks SDK – 0.9.0.3 Version and getting the following error in the demo scene of ViveSR_Experience in Unity 2019.2.5f1 when hitting play: Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Unity quits when I hit the OK button. I tried following the Guide "VIVE Getting Started with SRWorks Experience in Unity" but the error occurs anyway. I'm using the Vive Pro Eye if that matters. The camera has been activated and successfully tested in SteamVR 1.11.13. The SRWorks Runtime has been installed as well. Any help is much appreciated.
  2. It looks like the left image placed lower than right. It's OK if you look via single eye, but it's impossible to look with both eyes. Is it hardware bug? Any ideas how to fix it? @Corvus
  3. Hello! I am developing with Unity2017.4.34f1 using Vive pro eye. In the project I developed, scene transitions occur frequently, but at that time, an error [[SRanipal] Initial Eye: DEVICE_NOT_FOUND] occurs and the eye tracking function stops responding. Please help me if you know the cause or solution of this problem. Thank you! @Daniel_Y @zzy
  4. Is there some way to get the image of user's eye(s) and show it via Unity app? @zzy @Corvus
  5. @Corvus Is it possible to GET calibration data as byte array OR json (or any other data set) and SET it for different users via Unity app?
  6. Hello! I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/ I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors: Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye' Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance' I use Unity 2019.1.14f1. Any suggestions?
  7. SDK contains methods to check eyes blinking state: Is there some way to track each eye position separately? For now, the result is "combined": @Corvus
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