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Found 21 results

  1. SteamVR : 1.16.8 SRwork: 0.9.7.1 SRwork Runtime : 0.9.3.0 VivePro When i play Unity ,the error is [SRWorkModule] Initial PASSTHROUGH : 1001
  2. Hi, I'm having problems with my Base Station 2.0. My base station is blinking red and i have tried to "Recover from incomplete update," but it says there is no base stations that needs recovery. When i try to "configure base station channels" it seems like it can connect but when i hover over the eye icon it says observed in prior session.
  3. So I wanted to use my headset to play but It had an gotten error 201, I then tried to see what was causing said error, so I went into the re-setup area and found out that in said area once I had gotten to the 4th step with setting up the headset it would tell me that the DisplayPort was not having a proper connection towards my computer, I have an msi graphics card so I haven't got a clue how to solve it since everyone else has Nvidia (will show a picture of said graphics card due to me not knowing the model of the thing due to me not being able to find in on their website and me not writing i
  4. Hello, I am trying to install the Vive Pro Setup software but I have a problem when I reach the step where I have to sign in. The problem is that this step redirect me to a website that does not exists so I can't sign in and I can't continue. website where I am redirected
  5. I've recently picked up my Vive again after a few months of not using it (last used in early October with no issues), although I've come across strange issues that render every game unplayable, where they weren't before. Every VR piece of software has an unusually high latency even with Legacy reprojection on, and constant display errors where there weren't any before. My system didn't struggle prior, except in Vivecraft - although even then that wasn't wholly unplayable, as with every game regardless of how graphically intensive it is - even Superhot/The Lab/SteamVR home struggle. I've a
  6. Hi there! Im developing the port of a desktop VR application from Vive Cosmos to Focus plus, it was working, but in one day the app started to give me this error when i launch it in the Focus, some idea? Im ussing Unity 2019.2.21f1,Wave VR, Open VR and Steam Vr are in the project
  7. I get compile error with SRWorks 0.9.3 I use Visual Studio 2019 Community Edition on Windows 10 Pro Build 2004, Nvidia GTX 1070 and Vive Cosmos. All drivers are installed. I created an UE4.25 C++ project and move plugins folder to the project's root. After that, I opened .sln file and build solution with UnrealVS (just like Vive Hands SDK) but I got compile error. I can not even open project file. This error also shows up if I just try to open uproject file. I also tried sample project and result was same. But I can use Vive Hands without any problem. So I dont think t
  8. I have had the vive cosmos for 2 days of use the first day the microphone was fine. the next day everyone says that it sounds like rain and no one can hear my voice on it. This was a brand new edition so i did not expect this problem this early vive team pls help or give me something to replace this mic. The rest of it is perfect it is just the mic
  9. I haven't used VR for over two weeks. And now, after I decided to connect them, I get the error "C102 BOOTUP ERROR (9)". Yesterday my USB was not detected today it was detected. Yesterday I also gave error 200 and 001, although all the wires are correctly connected. I don’t know what the problem is and the red indicator on the helmet is on, I hope you will help me.
  10. Hi, I'm using the SRWorks SDK – 0.9.0.3 Version and getting the following error in the demo scene of ViveSR_Experience in Unity 2019.2.5f1 when hitting play: Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Unity quits when I hit the OK button. I tried following the Guide "VIVE Getting Started with SRWorks Experience in Unity" but the error occurs anyway. I'm using the Vive Pro Eye if that matters. The camera has been activated and successfull
  11. I have the Vive cosmos with the link box and all the original cable and I am getting error code 210. I'm not using ANY adapters, it is straight from the card to the link box. I reinstalled all of the vive software, updated my drivers, updated vbios, looked at the nvidia control panel. Nothing has worked. I also looked through the forums here and found people with similar problems but none of the solutions worked for me. I have a RTX 2080, Intel I-7, 16gb ram. @C.T. @stvnxu
  12. Good time of day. Faced the following problem: I have been working with the HTC Vive Cosmos headset for 3 months, and today there is a problem called "Error 108". Vive Console sees everything and determines everything. SteamVR enabled safe mode, then notified of this error, and the device detection panel was empty. The helmet screen has a grayish screen(probably a safe mode screen). If you disable the helmet by clicking on it, the image will be shown by the cameras. There is a sound in the headphones. All this happened after launching the program Whirligig (free version), which I have
  13. Just received my Vive pro yesterday and the setup was flawless and without problems. The controllers and the HMD was updated by STEAM VR to their latest firmware - so all looked fine. But while playing around with the Chaperone, i noticed that my Dual Front Cameras are not working or at least can not be enabled. I always get a "Camera Communication Error" in STEAM VR when testing the CAM So here is the setup and description for everything. All the info is also provided with the attached screenshots. I am using Win10 64 BIT ( win10_1909_build_18363.535) and STEAM VR Versio
  14. Hello folks, I am running into a problem interfacing with the OpenVR SDK when using two trackers with one controller. Specifically, the IVRCompositor::WaitGetPoses( ) function will sometimes return incorrectly transformed matrices to my C++ application. I was wondering if anyone has experienced a problem like this before, or if there is a known solution. The scenario: I place two VIVE trackers about 1 foot apart from one another, facing the same direction. I would expected that the matrices of each tracker (stored in TrackedDevicePose_t -> mDeviceToAbsoluteTracking) will be very s
  15. Hello, We're having issues with our older Vive Trackers where they pair with SteamVR but aren't tracking despite being in clear view of the lighthouses, and also near Vive Controllers that are being tracked. Things we've tried to fix the issue: Restarting the machine Restarting SteamVR Rebooting every connected device Unplugging/Replugging the Tracker dongle Changing SteamVR to Beta Plugging in the tracker via USB did allow the Vive Tracker to be tracked. We are using a Vive Pro Headset. Any thing we can do to fix this? @VibrantNebula
  16. Hello! I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/ I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors: Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye' Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance' I use Unity 2019.1.14f1. Any suggestions?
  17. I got my Vive when it first came out in 2016. This issue first appeared when they pushed the update to show a red light on the base stations to signify errors. Only one of my base stations have this error. It wasn't too much of a problem when it first started out but now it can't track anywhere near as well as before. Since only one of the base stations is having this issue from the beginning even though I have treated both with much care I don't believe this is a problem caused by negligence. I would like to find a fix for this if possible. I have included the most recent photo of the error p
  18. I am having this repetitive issue as of late with one of my base stations in particular where it keeps switching from the standard green light to blue and will flash back and forth eventually causing the other base station to have a purple light. I will then get a message stating that I have a base station error and then the light will go out for the specific base station then both. I haven’t touched or moved my base stations it all and it was working fine last week yet now all of a sudden they aren’t working properly. I have tried switching their locations, turning them off and on again, movi
  19. Hi. I recently purchased a Vive Wireless adapter and I'm experiencing performances issues with some (most) games that are not even playable anymore. Have no problems with the wired connection. Here my PC configuration (but doubt it's the bottleneck): Asus Maximus X Hero motherboard (Z370), i7-8700k (stock 4.3ghz, 6c/12t), 32GB DDR4-3000Mhz, Asus Strix GTX 1080ti and SSD Samsung 970 Evo 1To. Problems include blurry image (like too much compressed video) and stutter / blocky image. I take theses screenshots, in case some magic technician can figure it out :-) Also recently noticed, I
  20. hi i wanted to know if anybody knew how to fix this problem. https://youtu.be/Np4cks62jxI https://www.youtube.com/watch?v=9PgP0UCnXt0&feature=youtu.be https://youtu.be/XHCPZ4FF5iI its really wierd...
  21. To sideload apps onto your Focus device, we suggest using Android Debug Bridge (adb) or your favorite command line tool. For more information refer to the Android Debug Bridge User Guide. You can use Terminal from your desktop or from within Android Studio to navigate to and utilize the debug bridge. (NOTE: On a Mac in order to use adb, you must type “./adb” and then the command each time). Before you begin, ensure that your Focus device is in Developer Mode. To put Focus in Developer Mode: 1.) Tap the Vive Button to pull up the Home Menu. 2.) Click Settings &g
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