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Found 7 results

  1. Hello. I need help with my controllers, they don't track traffic. Tried unpairing, disable and enable, uninstall and install SteamVR + Vive, install software on another computer, driver updates, computer format. Nothing works, the controllers are still fully charged, paired correctly (green light), but it gets information that the controllers are not tracking movement. I have HTC Vive Cosmos Elite, 2x Base Stations 2.0, 2x HTC Controller (gray) - All new from the store.
  2. I was wondering if the HTC Vive Cosmos will ever get an elite kit that wont make it more expensive than just getting the HTC Vive Cosmos Elite already. I already have the Cosmos and don't wanna shell out another 900 bucks when that is the price of an entirely new headset and all. I don't understand the pricing of this stuff at all. 2 Base stations are $134.99 each, both being $269.98...2 controllers are 129.99 each or 259.98 for both and the faceplate is $199.99. IN TOTAL ALL OF THIS IS $729.96. THAT IS MORE THAN I PAID FOR THE COSMOS ORIGINALLY. If you had to spend the extra money on this stuff just to upgrade this way you would be spending a total of $1,429.95.Why why why is there no upgrade kit. If i had to pay that much just to UPGRADE to the elite I'd rather just get the valve index.
  3. Day one with the elite was a win! Family and I had a blast with saber, but how much better would it be for those not playing to watch on the big screen! Advice on the best way to mirror/project Vive view & sound to the TV? Laptop: GU502LW Sound: HEOS through Marantz receiver. TV: LG C8PUA 4K HDR Smart OLED TV w/ AI ThinQ®
  4. When using my Cosmos Elite the display is upside down, I wondered if there was a way to tell my computer to flip the output to the vive. AND I MEAN FLIP I'M WELL AWARE YOU CAN ROTATE, THIS IS USELESS!
  5. UPDATE: The issue has been addressed with Beta 1.0.12.2 released. Here is how to change to the the BETA stream. -------------- There is currently an issue where Cosmos Elite users will get a crash when running applications that were built using Unreal Engine 4.24 or 4.25. We are now tracking the issue and will report back whenever there is an official fix for it. However, you can apply a temporary workaround for the issue as reported here: https://answers.unrealengine.com/questions/953996/does-the-unreal-engine-support-the-cosmos-elite.html The workaround is quite simple but it can't be considered a final fix cause it may impact performances for low-end GPU users. For game/app end users: Just go to %USERPROFILE%\AppData\Local\{ApplicationName}\Saved\\Config\WindowsNoEditor\ and open (or create if not present) the file Engine.ini. Then add the following lines at the end of the file: [/Script/Engine.RendererSettings] vr.HiddenAreaMask=false For Developers: Do the same thing by editing the file DefaultEngine.ini (config folder) and restart Unreal Engine
  6. Hey all! Got a Vive Cosmos Elite today and I'm either A: Having the Vive work well from a hardware perspective BUT the X and Y axis are BOTH mirrored so not only is the image upside down but the text is backwards! B: The same as A but the WHOLE HEADSET is flickering white. Usually if I reset the headset a few times (Reseating cables then running a reset from the Vive console) it EVENTUALLY works but I've yet to track down WHAT causes or fixes it I've tried researching but all I've found is a forum post that's ongoing between a few people and who I'm guessing are Vive Devs going "Huh that's weird" Anyone encounter this yet and figured out a workaround?
  7. It would be good to hear what new users of the Cosmos Elite think of it. I'm sure it will be a great addition to the Vive Cosmos lineup.
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